Archive for January, 2010

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Still Not Frozen Out: Winter 2010 Anime Guide

January 20, 2010

Winter 2010, otherwise know as the season anime died and nothing good was ever made again. Ever. Or at least that is what some people made it seem like. While this is obviously not the strongest season there are still gems to be found. I have yet to find a season yet where there is nothing worth watching and I hope that never changes. I will admit we passed on watching a good number of shows but overall we would have hated most of them. I am sure people will tell Narutaki and I all the wonders we are missing out on by skipping Chu-Bra!!, Dance in the Vampire Bund, Seikon no Quasar but we will just have to take their word on it. Also the theme for this seasons’ preview is objects in the show we watched.

So Ra No Wo To
(Winner of the Nekki Basara Wartime Music Award )

Kanata Sorami becomes a bugler in the army after she was found in a war ravaged city by a bugler. She is assigned to a new base in what seems to be an all female squad. When she comes to the new city it is during a rambunctious celebration tied to a local legend. A legend that just might be tied to events to soon unfold. Overall, I came out of the episode with a very neutral feeling. The characters seem solid but no one won me over. I am 100% sure that the legend of the festival will come to be very important and that is where the meat of anything great will come from. It seems like a well made show but I will only check it out again if I hear that it comes together. This might be neither here nor there but I realized that I could tell what everyone’s personality was just by their hairstyle. I’m not sure if it is because the characters are mostly archetypes or because I am getting more savvy. I suspect a little bit of both. I will also personally give Sora no Oto the Siesta 556 memorial award due to all the trumpet playing.

Also called Sora no Oto, which is what I’m going with, I was a little skeptical about mostly because before it even hit TV people, including us, were calling it military K-ON. But I found the first episode highly enjoyable. A lot of that enjoyment stemmed from the atmosphere and setting which were beautifully established in the opening song and sequence that it ran over. And I hope that stays the opening because the ending song really breaks that. The true test of the series will be getting to know these girls and convincing me they are capable of the trails that will be set before them. I am going to continue on to see just that.

Omamori Himari
(Winner of the Award for Under the Radar Fan-Service . . . of course this Radar has Been Shot by Indiana Jones)

Tits and ass. That is the reason anyone is going to watch this show. You are not going to watch this show for the story, the humor, the style, or the characters. Amakawa Yuuto is descended from a long line of demon hunters and therefore many a demon wants him dead before he can awaken to his power. Until then he is protected by a busty cat demon that has sworn to protect him. Oh, he lives with a childhood friend who wants his bod and he is allergic to cats. Yeah, really standard plot and characters all to get from one scene of T&A to the next. Other than that this show is so very paint by numbers and the action scenes are pretty dull. We do get rather explicit fan service which seems to be the new trend in mediocre fan-service shows now. I think Narutaki purposely picks one one horrible show each season on the off-chance miracle that it might not be utter rubbish. It did not work out so well this time.

Clearly I am destined to always watching something truly awful each season, oh I dodged some major bullets this winter, but one still weaseled in. This is a fan-service show pure and simple. So unsurprisingly the worst animation appears during the “plot” moments and the one fight. Every scene is hyper fan-service for the most part, which draws the line for me with implied hand-jobs. Priorities in this show are clear. Without any real plot or thought given to it, there is nothing here worth watching.

Okami Kakushi
(Winner of the Award for Clearest Example of Being Too Nice)

I was interested in this show if for nothing else it is based on a PSP game directed by Ryukishi07 with character designs by Peach-Pit. This is great because I like Ryukishi07 but admit he is a writer first and a character designer second. I don’t mind Peach-Pit’s character designs but think their stories can go die in a fire. It feels sort of like Higurashi 2.0 but it seems different enough that I am interested in continuing. Hiroshi Kuzumi and his sister who is in  wheelchair move to a new town. Hiroshi gets a next door neighbor who is crushing on him and a class that seems super friendly. In fact, too friendly. There seems to be at least one secret organization in the town and they seem to enforce the rules of the town with a deadly severity. The similarities between this and Higurashi are not hard to make. I think the main difference is that in Okami Kakushi the supernatural parts seems the main deal and I don’t think there will be a mundane mystery. Also in Higurashi trusting your friends was the main message but as far as I can tell Hiroshi has every reason not to trust them. So far Ryukishi07 has not steered me wrong and I don’t sense that anything is horribly off with this show so far. I’m curious to see more.

This show has creepy down pat, and doesn’t even need the opening sequence of events to make it feel that way. The overzealous nature of most everyone in the show will quickly rub you the wrong way making you think “no one is this nice” and that is coming from an optimist. I was also struck by how much the main character doesn’t look like a main character but more like the main character’s best friend in some other show. However, he nor anyone else struck me as particularly interesting (except maybe that guy who appears at the end for a second or the cute dark-haired girl) and that combined with a distinct horror element makes this show not for me.

Durarara!!
(Winner of the Award for Best Walking Tour of Ikebukuro)

If you were a fan of Baccano! I assume you are already watching Durarara!! If not you are really missing out because although I have only seen one episode of each it is quite obvious if you like one you will most probably enjoy the other. They both are shows that have a colorful set of characters with seemingly random but interconnected stories that center around a supernatural element in an otherwise seemingly ordinary world. Instead of being about 1920s American gangsters, this is about modern teens in Ikebukuro. The story hooked me quickly as two old friends reunite and go for a walk in the city. At the same time their story intersects with the tale of a headless ghost biker. This is going to be the series that wins most people’s attention across the board with everything being good to great about this show. Other shows might be more highly praised by groups that enjoy a particular genre but this one will be the one everyone remembers.

Durarara!! was certainly the show I was most looking forward to this season and it didn’t disappoint me. The opening was really striking and quickly sets a hip tone for the series to follow. This feeling is furthered by the setting of Ikebukuro and it’s modern night life seen through two teenagers. The people they encounter during this one evening combined with some strange goings on complete the episode and make it absolutely fulfilling. While we don’t learn too much in the episode, it delivers plenty of intrigue about things to come. I can’t wait for the next installment!

Hanamaru Kindergarten
(Winner of the Award for Most Shocking Look at the Pink-Collar Phenomenon)

Well, all I can say is this could have been so much worse. I was worried we were going to get Kodomo no Jikan kindergarten edition. Tsuchida is a new elementary school teacher who has Anzu, one of his students, develops a crush on him. Normally this would be quickly forgotten but Anzu’s mother who was a schoolmate of Tsuchida seems to want them to be married when Anzu grows up. Luckily, I don’t get the same sense that the teacher has feelings for the student back or that we are supposed to be sexually attracted to any of the little girls. Maybe as the series goes on I would come to learn how wrong I am but it seems to be more a parody of Kodomo no Jikan than a even more disturbing version of it. Still overall the series was cute but nothing that hooked me. Anzu’s friend Hiiragi was usually pretty hysterical but everything else was just pleasant if a bit weird. I won’t watch the rest but I won’t shutter when people say they like this show.

This was one of the first shows of the new season I heard about a ways back and it caught my attention for the right reasons. As we got closer and closer to the air date there seemed to be rampant speculation of the possible unsavory turn it could take, but luckily such things were avoided. There is certainly a bit of harem vibe, since the main character even points this out with him being the only male teacher, but he seems really interested in just one girl. The kids were amusing and cute, the best of which I must agree was Hiiragi (Hii-chan). She has these giant vacant eyes and her mouth never seems to move giving the appearance of her speaking telepathically! However, the humor wasn’t really funny enough to hook me and the rest of the story isn’t very special.

Kaito Reinya
(Winner of the Award for Most Serendipitous Repeated Appearance of a Fan)

So very . . . odd. At around 5 minutes the premise is simple Kaito Reinya is a phantom thief based on Reina Tanaka of Morning Musume. Reinya tries to steal some random object with the mouse sidekick who she likes to torture as three police officers try to catch her. The really odd thing is how American it all feels. I swear it looks like an American cartoon trying to be like an anime more than an anime. The Flash animation so moves like an American cartoon and the humor, character designs, and overall aesthetic seem so oddly western. This show is just worth watch at least once to see what I am talking about since if nothing else it is so short. The show is cute if completely vapid. If you waited for the show to be finished you could probably watch all 12 episodes in one sitting.

I didn’t think this was going to get fan-subbed but I seem to have underestimated either the love of Reina Tanaka or the love of catgirls. In any case, I’m glad it did because it’s just an interesting anomaly in the catalog of anime that’s out there. Hisui mentions how it seems like an American cartoon trying to be anime, I actually feel like it’s an anime that is trying to mimic currently popular animation styles from America. But it still feels different, not surprisingly. It is incredibly flat with thick lines but the humor is just quite bizarre. I think it is worth seeing just to see, and I’ll probably watch the rest.

Durarara!!

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The Speakeasy: A Reverse Thieves Podcast – Drink #001

January 18, 2010

Surprise! Anime 3000 presents: The Speakeasy

If anyone remembers, we had originally planned to make The Speakeasy our monthly rant section on the blog. That became the Final Denouement. The Speakeasy has instead become our monthly podcast. We hope everyone is cool with the change. We know we are super excited! We will being doing a monthly podcast which is generously being hosted courtesy of Anime 3000. The goal is to have a meta-podcast. There are already so many good anime and manga podcasts that review so much that we wanted something a little different. The Speakeasy is going to be a ongoing conversation between the two of us about themes, trends, and concepts present in anime and manga and along side that sometimes there will be a critical analysis of fandom. If you were ever curious about our conversations that are the genesis of our posts then this will be utterly enlightening. If you never wondered about that, hopefully you will still enjoy the show!

Drink #001: Bloody Mary, A discussion of strong female characters
We decided to go back to the roots of the blog for our inaugural podcast. We start off with the initial question: Is anime actually filled with good, strong female characters or is that dream much like a Satoshi Kon movie? The discussion then unfolds as we look at what our initial expectations of strong female characters were when we started watching anime, the realities of the medium, and its future.
(Listen) (Show Notes)

And now your helpful bartenders at The Speakeasy present your drink:

Bloody Mary
* 1 oz. to 1 1/2 oz. (30-45 ml) vodka in a Highball glass filled with ice.
* Fill glass with tomato juice
* 1 dash celery salt
* 1 dash ground black pepper
* 1 dash Tabasco
* 2-4 dashes of Lea & Perrin’s Worcestershire sauce
* 1/8 tsp. horseradish (pure, never creamed)

* Dash of lemon or lime juice
Garnish with celery stalk.

May be shaken vigorously or stirred lazily, as desired. Garnish with a celery stalk; a skewer of olives, pickles, carrots, mushrooms, or other vegetables; or even meat or fish (salami, shrimp, etc.) and cheese. Occasionally, pickled asparagus spears or pickled beans are also used.

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Visual Novel Logos Part 2: Bloggers just wanna have fun!

January 18, 2010

We return for round two of our analysis of the commonalities of  visual novel logo designs. Last time we looked at the similarities of crying girl games. This time we are looking at fun/comedic bishojo visual novels. This was the second type of logo that stood out just as strongly as the sad girls in snow games. They too have this distinct easily recognizable formula to their logo design that instantly tells you what sort of game you are picking up before you see anything else.

What originally struck me about bishojo game logos was that even though they are marketed for guys, the logos are distinctly what you would image seeing for elementary/middle school girls or you could even image them being drawn by said young girls. This sent me on a quest to compare the two.

These are the happy fun visual novels usually based around comedy. Unlike the crying girl games which are supposed to invoke a feeling of the beauty of sadness these games are supposed to be an energetic tribute to hot girls. And having sex with said hot girls. The lettering of the logo is always big and bold with rainbow colored letters. There is then a subtitle with smaller uniformly colored text but if tends to be just as neon crayon colored as the title itself. The lettering seems to bounce around. Although how asymmetrical it is varies from logo to logo. There is usually a colorful abstract shape in the background and/or mascot along side everything else. The Shuffle! logo is a perfect example with it’s pastel rainbow colored logo, colorful whirlpool in the background and it’s uniformed colored arrow and much less rainbow colored subtitle. Overall I feel that the logo is supposed to invoke a lighthearted festival feeling. They are meant to invoke a fun, energetic, humorous feel. I have to agree 100% with what Narutaki said about the designs looking like they were draw by an artistically talented elementary school student or at least something aimed at said student.

You can click the image above to show more logos and also see a comparison to logos made with young girls as the target audience, more on that in a few. What hits you first when looking at these bishojo game logos side by side is the overall color palette which immediately brings out a light-hearted feel and removes even a remote possibility of worries (unless you’re worried about having too many girls to choose from). Even without the mascot or icon that many like to add in to these designs, there is a sense of fun and energy present. The actual type can vary but it always has a boldness to it and the use of a double stroke, usually a white or light thick stroke around the type followed by a black or dark thin stroke. The color palette here is bright, but when looking at the logos for young girls, you can see they are in the same vein but tend to be more saturated. The visual novel logos are actually more feminine, more girly than the ones actually aimed at girls. If I may be philosophical for a minute, it’s like the difference between what girls are like and what guys think girls are like. But commonalities should be clear including the boldness, the off kilter line of type, and the use of strokes. They actually evoke the same feelings (well, minus all that fan-service)!

I am once again curious if other people agree with our observations or have other good examples to add to our case files. The next one should wrap this series up unless someone wants to provide some examples for different distinct genre design. Please look forward to our next visual novel logo article.

Visual Novel Logos: Part 1 Part 3

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Ongoing Investigations: Case #071

January 15, 2010

At some time in the past I used to have some amount of skillz, but no more. Nothing has proven this more than me playing the New Super Mario Bros. Wii. You can play it like a standard Mario game in which case it plays pretty much like every old school 2D Mario platformer. It really reminded me of Super Mario Bros. 3 quite a bit. The other way to play it is is multiplayer which just adds to the madness. The second you add another player on the screen the game changes completely. It makes many things in the game that were simple very hard and several hard tasks very simple. If you play the game with the right people it will add to the fun especially if you use the bubble trick during some scrolling parts and if you use the team ground pound. Also partners can make getting the coins so much easier. But if you play with some other people death by scrolling and “stolen” powerups can lead to some petty grudges. Our little group pretty well together. We beat the game proper without too much difficulty but having some very good players did not hurt. We still had to go back and get all the star coins but I think we had a great time.

Playing New Super Mario Brothers Wii with 4 players is the only way to roll, seriously. It is fun, it is insane, it is hysterical, and it is deadly! Biggest issue that we all had was when someone would get hit there would be a slight pause of delay which totally threw off your rhythm causing much mayhem and plenty of extra deaths. This was never more evident than in the hidden world in World 8 with the rollercoaster-like contraption. I also found the game to be the right mix of difficulty, which is certainly ramped up with multi-player. While I agree that is references Super Mario Bros. 3 a lot, I think it really took a ton for Super Mario World, possibly my favorite, and things from Mario 64 and even Super Mario Bros. 2 U.S. This game was a wonderful culmination of great pieces from each older game and I have faith that when they make a sequel, they had better make a sequel, that they will fix some of the annoyances and add even more fun stuff! I can’t recommend this game enough, it’s a gem, Mario’s still got it!

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