Letters from Atman: My First D&D Campaign Pt. 2January 15, 2013
After Hisui explained the mission, the situation, and the ship he turned to us and very simply said “So, what are you doing?” At this point, I had no idea what to do, I felt like a deer in the headlights! Luckily, some of my friends were much more ready to jump into character which gave me time to observe. Even after that though, I had a hard time figuring out what my character would be doing. It was a lot easier to react to people and situations than for me to initiate anything.
Having written a lot of back story and descriptions beforehand, playing was so different. I had to think on my feet and I don’t think I fully succeed. The infinite options is what is both cool and terrifying about the game. Since we ended the session as we were coming into port, I am going to come up with a few things my character might be doing before we play again.
There was a lot of excitement this session! Two of our members dueled, much to the delight of the sailors; we uncovered a demonic cult on the ship who were trying to transport some artifacts and who stabbed our paladin in the back; we met an odd but knowledgeable Orc named Titan; and we fought off a band of pirates who tried to commandeer the ship. I actually felt exhausted by the end of it all.
Using a program called Tabletop Forge for Google+ was really handy. Setting things up was a bit slow, but once it was all done it was a fun way to see what was going on. It made the battle really cool. I enjoyed combat, some really wild stuff happened during it. I also botched a role so bad that I ended up killing a sailor instead of a pirate.
Everything was vividly told and that is thanks to Hisui’s storytelling. I could see it all playing out. I had a lot of fun watching it all unfold, there were some truly shocking and cool moments throughout the session. But I didn’t feel like I contributed a lot to the story. If it had just been me, it is possible nothing of any interest would have happened on the voyage! I know what to work on for the next game.
After five hours of gaming, I kid you not I had dice rolling D&D dreams.