Archive for the ‘Type-Moon’ Category


Fate/Stay Night: Unlimited Blade Works 02 – Emiya Visits the Rip-Off Church

October 19, 2014

hisui_icon_4040 I just went to a showing of the The Tale of The Princess Kaguya in Manhattan with Vinnie, Ink, and Walter Amos after watching this episode. At our meal before the movie the topic of conversation inevitably turned towards the new anime season. Because I was involved we started to discuss Fate/Stay Night: Unlimited Blade Works. Ink was commenting that only a few episodes into the story the production already seemed far more involving the original Studio Deen adaptation. The superior animation and more delicate direction is surely a key factor but I think that this episode truly bring to light the most important difference. It is the focus. Fate, Unlimited Blade Works, and Heaven’s Feel are all parts of the same game but they have very different themes. Or at least different answers to the question “What is a hero?”

This version takes care to just try to adapt Unlimited Blade Works with a laser focus. Everything that reinforces that theme from the story is played up and everything that detracts from that goal is dropped. At the same time it is informed of what came before it and what will come after letting all the key reveals be set up elegantly before the are unveiled. Even all the little elements that make it clear that this was the studio that made the Fate/Zero anime add to the story.

This may not be the Unlimited Blade Works the fans deserve but it is the version they need.

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Type-Moon Weekly News Roundup: Emiya Family Dojo

October 18, 2014

This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.


Fate/Stay Night: Unlimited Blade Works 01 – People Almost Forgot Shiro is the Hero

October 12, 2014

hisui_icon_4040 Of course they realease two hour long Unlimited Blade Works episodes in the two weeks where it would hurt the most. It is not only the beginning of an anime season where I am behind on SWAT reviews but I just survived a four day long New York Comic Con. This is going to be a bit of an endurance run for me but if nothing else these posts help me organize my thoughts a bit. If the post kills me then at least I died in the service of Type-Moon. But enough crying over my schedule. Lets talk about the episode.

I know people are surely saddened by the fact that Rin is not the protagonist of the story but such are the disappointments of life. As much as certain vocal people might want Shiro to disappear he is the hero of this story. I actually like him so I am hardly broken up about it. I am curious to see how the fans who really only know Fate/Zero take to him. He is much more the shonen hero as opposed to the seinen protagonist like Kiritsugu. How many of them will stick with this very different main character especially when the story is so much more focused on him?

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Fate/Stay Night: Unlimited Blade Works 00 – Archer the Combat Butler

October 5, 2014

hisui_icon_4040 I felt an almost electric excitement as I waited for the first episode of Fate/Stay Night: Unlimited Blade Works. The overall story of Fate/Stay Night always had a stormy history. The visual novel is generally well-respected but it is long and it has never been officially licensed. Plus lets face it, the sex scenes while an allure to some don’t do the game any favors. That means the audience for the Visual Novel is restricted to a bit of a niche audience within a niche audience.

The original animated adaptation of Fate/Stay Night always had a mixed reputation. While it grew the fan base beyond the initial group of VN fans the production was flawed. While it is not utterly loathed like the Tsukihime anime it is always considered the inferior product. It tries to mash together all three plot lines of the game into one slightly misshapen chimera of a narrative. The lackluster and workman Studio Deen animation is nothing more than an additional anchor around its neck. Even their theatrical adaptation of the Unlimited Blade Works path came of as a rushed clip show. So it seemed Shiro’s adventure was doomed to be one of Type-Moon’s most famous stories with nothing but mediocre animation.

Then the Fate/Zero anime came to town. Ufotable’s has proven itself with their version of Kara no Kyoukai so when they were chosen to produce the Fate/Zero anime over Studio Deen there was much rejoicing. The Fate franchise would finally get the treatment it deserved even if it were just for the prequel. Fate/Zero brought in a renewed interest in the franchise as well reinvigorated the long time fans dreams of getting the animated version they so desperately wanted. So when the Fate/Stay Night remake was announced it was as a time of celebration. Fans wondered what paths would and would not be produced. What format would the story be in? Kara no Kyoukai was a series of movies and Fate/Zero was a TV series. As it turns out the 2nd path of the game, Unlimited Blade Works, would become a TV series while Heaven’s Feel would get the cinematic treatment. Despite some grumbling the overall feel was positive. The dream was real.

Personally I can honestly say I myself have been hit with an intense case of the feels. Unlimited Blade Works is my favorite path in the game. We see Shiro make some real progress as a character, we get Archer’s full story, the story has some of the most iconic fights in the game, and it is the only path where Saber has an actual happy ending if you play your cards right. While most people were looking forward to this being adapted I have a special level of interest in this part so the intensity of my feelings are a bit stronger. This version has a lot of expectations to live up to but if anyone can jump a hurdle that high it is Ufotable.

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