Archive for the ‘Manga’ Category

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Ongoing Investigations: Case #172

June 1, 2012

I had the pleasure of playing a bunch of games of Penny Arcade: Gamers VS. Evil which is a deck-building card game. As an ex-Magic player, I have a high interest in games like this. It takes out the more expensive and sometimes difficult aspect. Plus, from the few I’ve played they are very fast paced as you build your deck on the fly. Gamers VS. Evil was all that with the bonus of being hilarious.

Using a dungeon-like component, you and the other players build up a deck of creatures and abilities which you use to attack the bosses. Boss loot and some other cards have point values which is how you win the game at the end.

There are different strategies to the game, but there are two basic types of cards: tokens and powers. Since tokens were green and so was the boss character of Gabe as Cardboard Tube Samurai, I decided I wanted to use tokens as my base. It took me a while to figure tokens out but I was determined to get them to work for me. From my experience they are a slower build as you start making your deck. Powers were strong going out of the gate.

Each character you play as some neat ability and it is one way of figuring out your strategy for the round, too. I had a blast playing as Gabe (since he helped my green deck hopes) but the best was Rex Ready! Because he is Rex Ready. He actually let me purge cards from my hand which is really helpful in a game like this.

Games flew by which I loved! With a rule that once six card stacks run out the game end, you are on a tight schedule to make your points count. Highly recommended and I can’t wait to play the expansion.

I have always enjoyed CCGs but hated the immense cost involved in playing them. There is a certain joy in buying booster packs but if you want to be in any way competitive you need to throw down a considerable investment. Anyone who has played Magic: The Gathering can attest to that. But with some good friends and a solid library you can have games that are radically different each time you play them. This makes the deck building game is a wonderful child of the CCG. While it is not as flexible and its parent it is far cheaper. You simply buy one box and you have a complete game and you have a game that plays much like a sealed booster match. A great compromise for those who like CCGs but also like eating regularly.

I recently played the Penny Arcade deck building game called Gamers VS. Evil. It is a solid version of the deck building formula with cards based on the various silliness from the web comic. You have everything from the Cardboard Tube Samurai to Pax Pox. Each player chooses an avatar that determines their starting hand and molds their play style with their special ability. You then take turns buying card to put in your deck. You can buy either red cards that mainly revolve around attacking and green cards which tend to have more indirect effects. Certain cards are worth points for buying them but mostly you want to build up your deck so you can buy from the Boss character piles. They have the cards with the best abilities and highest point values. The game ends when either types of cards are all sold out or one of the boss piles is empty. The player with the deck with the highest point value is the winner.

The game itself is lots of fun. We had 4 players and after 2 learning games we played several games in quick succession. If you know what your doing you you can play a game rather quickly. Since the cards you can buy are random much of your strategy comes from which Avatar you have and what is available to purchase. As with any deck building game or CCG deck control cards are worth their weight in gold. Any thing that lets you discard cards from your deck or draw more cards is powerful. Other than that most of your decision come down to how do you most effectively use your Avatar’s special ability to get boss cars as quickly as possible.

I did notice one oddity. The game is rather passive when it comes to other players. Despite the fact that there are PVP cards that let you give players negative points there is little to do to interfere with other players. In fact the most active and powerful strategy you have against other players is buying out the cards they need for their strategy. But the PVP cards do earn you a bit of ire anytime you play them none the less.

The game was really fun and each round felt slightly different. Apparently there another version called Rumble in R’lyeh. It same the same mechanics but all new cards. You can play that as a stand alone game or combine both sets together. That is a great way to keep the game alive but keep the price sane. I can’t wait to play it again.

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The May Line-Up

May 31, 2012

Licensing news finally slowed down this month. But I don’t expect that to last since we are going into the summer convention season. However, there was plenty of interesting streaming/broadcasting news with the return of Toonami and new title surprises for Shonen Jump Alpha. So all in all still a month of happy news.

This is certainly the calm before the storm. I expect that this will seem like a blessing when the con season rolls in and there are nothing but announcements after announcements. I hope that the next few months bring us news of Mawaru Penguindrum or I am going to be very disappointed.

The Line-Up is a monthly rundown of newly licensed in the U.S., newly streaming in the U.S., and newly announced anime and manga projects.

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Ongoing Investigations: Case #171

May 25, 2012

Rurouni Kenshin has been getting a strong revival recently. The manga ended in 1999, and other than the slightly infamous Reflection OVA, the series was fairly dormant until last year. Then a PSP fighting game and the Kyoto Arc movies heralded a Renaissance for the series ushering in the upcoming live action film. Even more surprisingly than any of that is the newly re-imagined manga of the original series. Seeing that the Kenshin name still has a good deal of cache with western fans Shonen Jump Alpha announced that Rurouni Kenshin: Restoration (aka Rurouni Kenshin -Cinema-ban-) would be the one of the titles they used to replace the recently finished Bakuman manga.

Like any good reboot Restoration is immediately familiar yet feels new at the same time. Clearly Nobuhiro Watsuki has changed and improved his art style since he last worked on Kenshin. But at the same time it ins unmistakably Kenshin.If you have ever seen the character redesigns for the covers of the Rurouni Kenshin Kanzenban reprints then you have a good idea of what to expect.

The first story combines the original introduction of Kenshin, Karou, and Yahiko with elements of the first Aoshi story. Like the art the story feels familiar but it is still its own beast. It starts during Bakumatsu with flashes of some iconic battles between KenshinJin-e, and Saito. It then moves forward to the relative calm of the Meiji era and Kenshin once again gets mixed up with Kaoru trying keep her dojo from unsavory scoundrels. It is a quick little story that unites the main trio and shows off Kenshin’s skills. The chapter end with some cameos of villains from throughout the original series including Sanosuke, Saito, and Inui Banjin. A good introduction to the cold-hearted assassin of the revolution who becomes a pacifist who carries a revered blade sword so he can defend the weak without killing. But at the same time it reminds you that there is still a bit of the beast still in Kenshin.

It is an interesting trip back to the story of Himura Kenshin. I think it has the distinct ability to draw in new fans while reminding older fans what they liked about the original. I am curious if they are going to make Kaoru anything more that a damsel in distress most of the time. This would be a good chance for her to live up to the initial promise she had in the original series.

I myself am mostly just sitting back and waiting for Misao to be reintroduced.

I wasn’t really all the interested in the online magazine Shonen Jump Alpha. I had nothing against it, I just wasn’t keeping up to date with any of their offerings. But then they announced Rurouni Kenshin: Restoration and I folded. So here I am, reading a comic weekly which I don’t think I’ve ever done before. I’m pretty excited!

From first glance I was happy with what I saw. The art is top-notch, very sharp and crisp. The action is swift and bold.

We start with bloody battles featuring Kenshin as Battosai and then jump forward to the period after the war. This set-up works, you don’t know too much about Kenshin and his abilities but you know enough to be aware of his badass status. He makes it pretty freakin’ clear to a lot of people that he is indeed Battosai from the first chapter. It feels more aggressive, instead of trying to live out a humble life, Kenshin is ready to jump in the fray for a purpose. He hasn’t lost the rejection of unnecessary violence, but he also isn’t hiding from who he was. At least, that’s how it seemed in this chapter.

I wasn’t really kidding when not too long ago I joked that if they were redoing Kenshin they should have forgotten about Karou. Blessedly, she is already not nearly as annoying. I believe this can continue!

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Modern Shojo: Narutaki’s Most Wanted Part 2

May 24, 2012

Last time, I discussed manga-ka and their libraries of work which I want more of in the U.S., but this time I sticking with individual titles. I’m tackling modern shojo titles that were released in the U.S. but did not get a complete release. It is so sad! I don’t hold out a lot of hope for these to see further release, but they are certainly ones I’d like to own all of in English if it were up to me.

Two Flowers for the Dragon

Now I know I said I’d focus on individual titles, but Nari Kusakawa is one of my favorite manga-ka. Three of her titles were licensed by CMX (oh lord, how I miss them!) and two made it to completion. Recipe for Gertrude and The Palette of 12 Secret Colors are absolutely worth picking up if you can find them.

Anyway, my favorite is Two Flowers for the Dragon and as luck would have it it was not finished. Perhaps more torturous is that it was so close! One book away from the end CMX closed up shop.

Two Flowers is a fantasy about an oasis kingdom ruled by people descendant from dragons. The current heir is bright and mischievous Shakuya who possesses magical abilities and also transforms into a dragon when under emotional strain. We join her in the story when a few things are occurring 1) her presumed-dead-for-five-years betrothed reappears, 2) a conspiracy against her kingdom arises, 3) and secrets about her family begin to emerge. This all leads to a great journey to uncover the truth.

Romance also plays a big role in the series. Shakuya already has a new fiance since her first was presumed dead. Each of her hands sports a flower tattoo symbolizing her betrothals. Because of her dragon blood they bloom based on her feelings and she has one year to figure out which one of her suitors is to be the one.

I desperately wish another publisher would jump on the Kusakawa bandwagon.

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