Archive for the ‘Video Games’ Category

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Ongoing Investigations: Case #155

February 3, 2012

All good things must come to an end and so I wrapped up Carnival Phantasm season 3. Last week I wrote about Fate/Prototype but it was just an extra added in with the last disc of Carnival Phantasm. Otherwise the last 4 episode stick to the comedic tone of the rest of the series. We start with the best new episode right out of the gate. The Holy Grail Grand Prix is just amazing. The Lion-Go will win your heart with its cuteness, Gilgamesh pops in during the middle to ruin everyone’s day (like he always does), and it is nice to actually see Assassin get to participate in a sketch. A good deal of joke time bombs in this episode. The Akiha story is straight out of Take Moon with Kohaku up to her normal tricks but the Brainwasher Detective skits that end the episode were the star of the show. The third episode is a Final Destination homage all around Lancer and his Kenny like tendencies. The final episode wraps everything up with the conclusion to the dating plan from the first disc and a round-up of all the pieces of the Type-Moon universe. While they were not voice acted they included characters from Fate/Zero, The Garden of Sinners, the Mobile Site, and even Notes. I am sad to finish Carnival Phantasm but maybe one day down the road we will get another season after a few more games come out. Surely Mahou Tsukai no Yoru, Fate/Apocrypha, and maybe even Girls’ Work will warrant revival of the carnival.

Thermae Romae came to an end just after three episodes. But a delightful three episodes they were. In each subsequent adventure Lucias spent more and more time in Japan soaking up the culture. Because he celebrates each new experience in Japan with such enthusiasm, it spills over to the audience (maybe because so many of us non-Japanese fans long to go as well). And each time he returns to Rome things get weirder from smelly bandits to being courted by the emperor to a village of baths. Perhaps a few more episodes wouldn’t get stale but I definitely think they let the series go out while it was still a quirky surprise and that’s a good thing.

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The Final Denouement of the Golden Witch

January 26, 2012

It has been a long journey so see the conclusion of Umineko no Naku Koro ni. The story started in 2007 and finally concluded with 8 visual novels being released over the course of 4 years with over a dozen extra side stories being release up until the last Comic Market in December. It was a fun journey along the way that allowed me to try and figure out what was real, what was fantasy, and where the truth lied on Rokkenjima in October of 1986. When I finished Requiem of the Golden Witch I was filled with a mixture of hope and dread. The penultimate game was amazingly powerful so that I was hopeful that the end of the series would be just a great but at the same time I was worried that it could not live up to the expectations it had set.

So when Twilight of the Golden Witch came out to some rather negative reviews it was hard to tell if this was part of the normal cycle of Umineko reactions or if it was a horrible ending. The problem was when a new Umineko game came out there was always a flood of spoilers. When everything was sorted out due to fake spoilers and mistranslations there was invariably a negative reaction that the story had gone down the drain. But usually when the translation patch came out most everyone saw the story in whole new light when they actual read the story. But this time that negative feeling did not seem to go away. Many people (including myself) seemed rather frustrated with the ending as provided by the spoilers for a lack of answers. But now that I have finally played the game and seen the ending through I am going to give my spoiler filled thoughts on the ending and the series as a whole. This is a mixture of catharsis and celebration for a pretty wild ride. If you were curious for a simple spoiler free review then it is simply that I do not regret playing this series. Read the rest of this entry ?

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The Rebirth of the Witch and the Knight

January 24, 2012

Carnival Phantasm has come to an end. The grand Type-Moon cross over even ended with some little cameos by the cast of Fate/Zero, Kara no Kyoukai, the Mobile Site, and some rather minor Type Moon characters. The they even gave some love to Notes with V/V. But at the very end after the credit a mysterious woman picks up the phone to introduce the bonus movie. This woman is Sajyou Ayaka who is the original protagonist of an early draft of Fate/Stay Night. To celebrate the end of Carnival Phantasm the extra goes back to the origin of the Type-Moon universe with Fate/Prototype. This video is an animated version of some of the notes to the original unfinished story that would be used to make Fate/Stay Night.

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Fate/Extra’s Caster Route: Caster Might Make You Into A Horrible Person

January 18, 2012

I have finally completed my final play through of Fate/Extra. Having completed it with Caster I feel like I have closed out the game. While I did not go through every scenario possible in the game I think I saw the optimal amount of possibilities. I would be interested in a few tiny details like using Saber with a female protagonist or taking Archer through Rani’s route but those little details are what YouTube is for. In this final post on Fate/Extra I just wanted to give my thoughts on playing as Caster. I mean how could I not play the game as the cute little fox goddess even if that is dangerously close to furry country.

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Melty Sprites

January 12, 2012

I have been occasionally playing the little treasure that have come from Comic Market 81 including the two anime fighting games I cared the most about, those being Melty Blood Actress Again Current Code and Ougon Musou Kyoku Cross. Far be it from me to even pretend to be a serious Type-Moon critic but I must complain about Melty Blood. Playing both games back to back makes me realize that Melty Blood SERIOUSLY needs to upgrade their sprites. If you compare the crisp HD sprites of Ougon Musou Kyoku to Melty Blood’s wonderful but outdated character graphics the difference is so noticeable. I’m not saying that I don’t enjoy playing the new Melty Blood. Adding the new selectable fighting styles and added characters is very much appreciated. But I would rather the next addition of the game make minimal additions to any game play (which is already quite good) and instead work on the graphics. It would take a great game and modernize it into a spectacular game.

I realize that this is partially a selfish and very complicated request. Upgrading sprites is a major undertaking and fighting games are loathed to change the artwork on sprites that already work unless they have no other choice. The infamous example was the use of the outdated Morrigan spite until Tatsunoko vs. Capcom: Ultimate All-Stars. I also know that French Bread would probably wish to spend more time and effort on the graphics for the artwork of their own original property game, Under Night In-Birth. It might be a somewhat selfish request but it is one I make anyhow. I know it is a serious investment but it is one that I think would result in an equal amount of returns.

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