Archive for the ‘Video Games’ Category

h1

Ongoing Investigations: Case #172

June 1, 2012

I had the pleasure of playing a bunch of games of Penny Arcade: Gamers VS. Evil which is a deck-building card game. As an ex-Magic player, I have a high interest in games like this. It takes out the more expensive and sometimes difficult aspect. Plus, from the few I’ve played they are very fast paced as you build your deck on the fly. Gamers VS. Evil was all that with the bonus of being hilarious.

Using a dungeon-like component, you and the other players build up a deck of creatures and abilities which you use to attack the bosses. Boss loot and some other cards have point values which is how you win the game at the end.

There are different strategies to the game, but there are two basic types of cards: tokens and powers. Since tokens were green and so was the boss character of Gabe as Cardboard Tube Samurai, I decided I wanted to use tokens as my base. It took me a while to figure tokens out but I was determined to get them to work for me. From my experience they are a slower build as you start making your deck. Powers were strong going out of the gate.

Each character you play as some neat ability and it is one way of figuring out your strategy for the round, too. I had a blast playing as Gabe (since he helped my green deck hopes) but the best was Rex Ready! Because he is Rex Ready. He actually let me purge cards from my hand which is really helpful in a game like this.

Games flew by which I loved! With a rule that once six card stacks run out the game end, you are on a tight schedule to make your points count. Highly recommended and I can’t wait to play the expansion.

I have always enjoyed CCGs but hated the immense cost involved in playing them. There is a certain joy in buying booster packs but if you want to be in any way competitive you need to throw down a considerable investment. Anyone who has played Magic: The Gathering can attest to that. But with some good friends and a solid library you can have games that are radically different each time you play them. This makes the deck building game is a wonderful child of the CCG. While it is not as flexible and its parent it is far cheaper. You simply buy one box and you have a complete game and you have a game that plays much like a sealed booster match. A great compromise for those who like CCGs but also like eating regularly.

I recently played the Penny Arcade deck building game called Gamers VS. Evil. It is a solid version of the deck building formula with cards based on the various silliness from the web comic. You have everything from the Cardboard Tube Samurai to Pax Pox. Each player chooses an avatar that determines their starting hand and molds their play style with their special ability. You then take turns buying card to put in your deck. You can buy either red cards that mainly revolve around attacking and green cards which tend to have more indirect effects. Certain cards are worth points for buying them but mostly you want to build up your deck so you can buy from the Boss character piles. They have the cards with the best abilities and highest point values. The game ends when either types of cards are all sold out or one of the boss piles is empty. The player with the deck with the highest point value is the winner.

The game itself is lots of fun. We had 4 players and after 2 learning games we played several games in quick succession. If you know what your doing you you can play a game rather quickly. Since the cards you can buy are random much of your strategy comes from which Avatar you have and what is available to purchase. As with any deck building game or CCG deck control cards are worth their weight in gold. Any thing that lets you discard cards from your deck or draw more cards is powerful. Other than that most of your decision come down to how do you most effectively use your Avatar’s special ability to get boss cars as quickly as possible.

I did notice one oddity. The game is rather passive when it comes to other players. Despite the fact that there are PVP cards that let you give players negative points there is little to do to interfere with other players. In fact the most active and powerful strategy you have against other players is buying out the cards they need for their strategy. But the PVP cards do earn you a bit of ire anytime you play them none the less.

The game was really fun and each round felt slightly different. Apparently there another version called Rumble in R’lyeh. It same the same mechanics but all new cards. You can play that as a stand alone game or combine both sets together. That is a great way to keep the game alive but keep the price sane. I can’t wait to play it again.

Read the rest of this entry ?

h1

Dengeki Stryker Demo: Hard Working Foreigners For World Domination

May 17, 2012

Tokusatsu and eroge are not necessarily the first two things you might think of combining together but they actually complement each other better than you would think. Dengeki Stryker mixes in tales of hot-blooded courage with transforming cyborgs and combines it with sexy time adventures. I first became aware of this series when Mike Dent mentioned it in his Friday Ace podcast. The opening video with a song by Masaaki Endoh of Jam Project and animation directed by Shinichi Watanabe immediately told me this was something to watch out for. Since MangaGamer does some rather robust demos so I was really looking forward to what they would release for Dengeki Stryker since they were doing the English adaptation. After playing it I learned it was not exactly the game I originally thought it would be. The question was did I enjoy what I discovered it to be.

Read the rest of this entry ?

h1

Ongoing Investigations: Case #167

April 27, 2012

Sumo is a gimmick comic. That might seem like an insult but when a gimmick comic concept mixes with a solid story it can become something far greater. When the story is weak in a gimmick comic than you often just wind up rolling your eyes as you call out the novelty piece of the story. But with Sumo its storytelling twist adds to its great story to give you the feeling you are reading something innovative.

The story in itself is simple. A washed out NFL hopeful moves to Japan to become a Sumo wrestler after a devastating breakup. While he has an amazing amount of promise he has been doing rather mediocre and his next match is a pivotal point in his career. The story jumps back and forth in time with each period in time being its own color. This lets the reader know when each piece of the story takes place without text balloons or exposition but at the same time also lets the color of the time period reenforce the mood of the story at that point. The blue really helps reinforce the melancholy feel of Scott’s time in America, the green shows Scott’s awkward transition to life in Japan as he gets to know his manager’s daughter, while the orange helps express the spirit invested in Scott’s critical match.

If the story was not there, this would merely read like a slight curiosity. But instead this instead demands your attention and begs to be used as an example for anyone wanting to explore the use of color in comics.

Sumo is by Thien Pham who worked with Gene Luen Yang on Level Up which we liked a lot.

The story of Scott is a fairly simple one told in alternating time frames but each piece meets up at the end with poetic force. Though I was a bit surprised we don’t know the full outcome, but we do know that Scott’s life and his understanding of what he wants has changed.

Thien’s simple artwork is bold and iconic using strong lines to express a variety of emotion. One minor quibble I had with the art was during the Sumo matches, it was sometimes hard to tell who was who. The use of color as Hisui mentioned is very important in the book with oranges for Scott’s life in the present, bright with possibility; blues for his past in America, a time of coming-of-age and letting go; and greens for his (more recent) past in Japan, new life and growth taking over. All of this makes the sparse amount of dialog more powerful allowing you to let the emotions wash over you.

Sumo is a quiet story that has immense power.

There is a preview available, too.

Read the rest of this entry ?

h1

The Old Colony Effect 3 Podcast

April 18, 2012

I did another guest appearance on the OSMcast! and this time I am talking about Mass Effect 3. If you were active in any geeky circles you probably heard that the fecal matter hit the rotary impeller when the fans of the game learned of the ending to their beloved trilogy. Basil, Kevin, and I discuss the good (of which most of the game is made of), the bad (the ending and some other sticking points), and the ugly (most of the bad behavior all around). Still, I think we find a lot to like about the game and even have some good ideas on how to rectify what went wrong.

OSMcast! Mass Effect 3 – 4-16-2012

Follow

Get every new post delivered to your Inbox.

Join 1,264 other followers