Archive for the ‘Visual Novels’ Category

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Dengeki Stryker Demo: Hard Working Foreigners For World Domination

May 17, 2012

Tokusatsu and eroge are not necessarily the first two things you might think of combining together but they actually complement each other better than you would think. Dengeki Stryker mixes in tales of hot-blooded courage with transforming cyborgs and combines it with sexy time adventures. I first became aware of this series when Mike Dent mentioned it in his Friday Ace podcast. The opening video with a song by Masaaki Endoh of Jam Project and animation directed by Shinichi Watanabe immediately told me this was something to watch out for. Since MangaGamer does some rather robust demos so I was really looking forward to what they would release for Dengeki Stryker since they were doing the English adaptation. After playing it I learned it was not exactly the game I originally thought it would be. The question was did I enjoy what I discovered it to be.

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Mahou Tsukai no Yoru Demo: House on Haunted Hill

April 4, 2012

SPOILERS! I played the Mahou Tsukai no Yoru demo and enjoyed it immensely. I know this is s shocking development that no one could have seen coming but it is true. Mahou Tsukai no Yoru is the newest Type-Moon visual novel that comes out on April 12th. Mahou Tsukai no Yoru is based on an early unreleased novel by Kinoko Nasu and takes what can be seen as the foundation of the Type-Moon universe and turns it into a visual novel. It stars Aozaki Aoko and looks at her before she became the force of nature that is the Magic Gunner Miss Blue that we have come to love in Tsukihime and Melty Blood. Type Moon recently released a demo of the upcoming game that got a surprisingly fast English patch. I finally decided to sit down and test it out before the game came out.

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Ongoing Investigations: Case #157

February 17, 2012

There was no way my apartment was not getting the Mass Effect 3 demo the day it came out. I will avoid spoilers but I am sure some people are going to be upset that I mention you fire guns and fight Reapers. That aside the demo lets you make a temp Shepard with the normal amount of customization and you even get to make a few key previous game choices. You play through the first mission that is a basically a tutorial and then it jumps ahead to the earlier E3 demo. The first part is very cinematic where the second half is a good sample of the new game play. Since the second half is further in the game they give you more weapons to play with and more power points to see how the new abilities feel. A few quick notes. The cool down for powers is extremely short in first part and terrifically slow in the second half. They clearly want you to experience the new combat shooting system with minimal power use in the second half. The new game plays is even more run and gun than the previous games. I think it is a bit harder but you still have the power wheel to pause the action and a story mode if the action is too frantic. I also noticed that you could not upgrade your weapons like you could in the E3 demo. I also have played a little with the Mass Effect multipalyer. The mode is thankfully cooperative. I would not want to step foot into a competitive version of the game. So far the gameplay revolves around  surviving waves of enemies with a few random mini missions to break things up. 11 waves of increasingly tough enemies is fairly grueling. But once you get the hang of it the game is fun if a bit brutal. Expect to fail missions a lot. They do give you a good amount of experience even if you fail. You use the money you earn in missions to essentially buy booster packs of upgrades and items. The items you get are random so you can expect to grind quite a bit. The only lame thing is to play as an aliens race you have to randomly unlock them buying the expensive version of the booster packs. Over all the demo made me look forward to the game in March and made be not worry about the multipalyer so it accomplished its mission.

I had the pleasure of seeing the premiere of Justice League: Doom at a special event held at the Paley Center here in NYC. The movie is based on a famous Justice League storyline from the comics known as The Tower of Babel in which Batman has contingency plans on how to take out each member of the JL stolen and then used against them. The basic premise remains the same, but the ways in which each member is neutralized as well as the ultimate villain are different in this new animated film. And it is executed fantastically. All of the stories are being told simultaneously which brings in a lot of tension as we switch from hero to hero. The writing is snappy and of course Batman has all of the greatest lines but it meshes well with the serious nature of the story. It gets very dark and what happens when Batman realizes what is going on as well as how the JL take that information is an excellent, thoughtful finish to the action packed story. This is a great addition to the DC animated library and a wonderful swansong for late great writer Dwayne McDuffie.

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Fate/Get Licensed

February 11, 2012

This is an open letter to any companies that are either currently localizing visual novels or are interested in getting into that market.

Imagine this. Some company like Manga Gamer or JAST USA that already adapts Japanese visual novels into English wants to bring out Fate/Stay Night. It is a highly demanded title with a ravenous and dedicated fan base. The problem is the licensing price on a high-profile game like Fate/Stay Night is equally high to the point where it would need to sell more copies than any other visual novel ever has in the English-speaking market to break a profit. Despite the number of people who say they would pay there is a readily available fan translation of the game from Mirror Moon so the question always is how many of them will actually buy anything. I know there are manga that English publishers won’t pick up because they feel the scanlations make them worthless to license. How many people will buy a game they already played for free?  I am sure many companies have run the numbers and discovered that the risk to reward ratio is far too great to take a chance on the title. As it is it might not even be viable at all. I myself can’t blame them. They just want to keep the lights on.

But now that Kickstarter has created a viable method of getting funding and support to what would otherwise be high risk niche projects. I wonder if a title like Fate/Stay Night could be viable. I am not going to even pretend like I am an insider. I don’t know what the licensing fee on visual novels are nor how much the assorted overhead costs are with releasing a title like Fate/Stay Night. Even with a Kickstarter it might still be ridiculously prohibitive to even attempt such an undertaking. But I feel a well orchestrated and promoted Kickstarter just might be able to make this a feasible idea. It removes a good deal of the risk involved in licensing such a big named title and lets the companies involved get a real sense of how many people would buy such a title before any money exchanges hands. It is a great time to run a kickstarter for such a project and a title like Fate/Stay Night will definitely get people talking. No one is assuming you are every going to raise Double Fine money but you could easily make Barbara money. And that just might be the boost the game needs to actual make it to its English-speaking fans.

I can’t help but be fascinated with this idea. If any one has any idea of how to make this happen let me know. If any company wants to take this idea I am leaving it on the table. If any company was toying with the idea before I wrote this post then I am showing that it has some support. Otherwise if you support this idea just leave a comment below and pass this post around to show this idea has support among the fans.

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