Posts Tagged ‘Blade of the Immortal’

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Ongoing Investigations: Case #160

March 9, 2012

After writing about the Zelda franchise recently, I had to get playing the DS release Legend of Zelda: Spirit Tracks because, hello, you get to drive a train. In this adventure, you are trying to restore the train tracks that connect the realms as well as stop the resurrection of an evil lord who has stolen Zelda’s body. With sword, er stylus, in hand I set out on this small but mighty adventure. I was actually surprised by how long the game was and how much was packed into that little cartridge. Zelda’s ghost is your guide, but she is also your partner in fights for certain areas which is a nice addition to the gameplay. Your path is very straightforward since you can only travel by train so the map has but a few outposts to discover, sadly. Despite loving trains, at times traveling was tedious and long since the only way to open portals was, for the most part, done with side errands that I didn’t engage in. Still I had a blast with the train driving and the first part of the final battle in which you must take on a giant evil train was quite fun. There is a noticeably low count of enemies in this game, but bosses still gave me quite a challenge throughout. My favorite was in the fire temple, it was just enjoyable to play! But I cannot emphasize enough to Nintendo: please quit it with the stylus heavy games already or at least make it optional especially for things like walking. The accuracy is just not there and it takes some of the portability out. Also flute playing gave me nothing but frustration throughout the game because no one really teaches you how to do it correctly. One thing that stood out to me as the game went on was even though there was much hand-holding, you got so used to it that when it didn’t explain something it was damn hard to figure out. This happened multiple times to me, I’m okay with not haing hints but I’d like consistency about it otherwise it is just confusing. Overall, it was an enjoyable game experience, and I spent the better part of a weekend playing it nonstop, so it hooked me quite well. I love the Wind Waker-esque world so it is great to continue to see additions to it.

With my roommate playing so much Mass Effect 3 that he actually took a week off from work I too have been sucked into to the hype. And since I have a iOS device I decided to try out Mass Effect: Infiltrator. Having sampled a bunch of iOS games the first thing I noticed is that anything other than simple puzzle games and time wasters have an annoying learning curve where you spend time learning the touch screen control scheme and wrangling it into something you can play. As much as writers like to claim that phones will kill the portable gaming machine market the fact that any full portable console has intuitive control scheme make the far more suited for full-fledged games. Infiltrator is a side story about a Cerberus operative who goes rouge. The story is fairly minimal. If you are expecting the complex moral decisions from the main game you will be sadly disappointed. They give you paragon/renegade choices but they are super simple and seem to have little effect on the plot. The combat is a system where upgrades are essential to succed. You have to grind the low-level missions to get the upgrades you need to the later story. The first thing you should to is buy the sniper rifle and the beam rifle. Then upgrade all you weapons and the pull ability. Everything else is supplemental. You need the extra weapons for get the style bonuses from switching weapons to get real money. If you just rely on the assault rifle and the shotgun you will have a very hard time getting gold on any level past the first few.Once I got the hang of the game it was fun but it is really small especially for the price. I am looking froward to seeing how this compares to the Mass Effect 3: Datapad app considering that is free.

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Ongoing Investigations: Case #128

June 24, 2011

Blade of the Immortal 23 finally came into my hands, every time one of these comes out it seems cause for celebration. It takes far too long. This volume is still a transitional book as everyone starts to get in to position, and much traveling occurs for each group, for the final act to commence. This book actually doesn’t feature Manji and Rin all that much, despite their very recent reunion, instead putting the focus on the Itto-Ryu and Habaki’s deathrow Rokki. Since Anotsu and gang are fleeing, they set a number of traps for their pursuers. It is nice to see Magatsu around again, though I had to laugh when Soma attempts to take him on solo, better luck next time lady. There are also some tender and powerful moments between Maki and Anotsu. A good volume, as usual, but mostly a set-up for things to come.

If anyone was ever curious the person who does most of the links on the blog is me. In doing so I often stumble upon little bits of information like the existence of the  SlayersThe Hourglass of Falces manga. A complete 4-chapter story that is unusual in the fact that it has the standard Slayers crew we all know and love plus Luke and Milina from the later novels that were never translated. Lina and company are shipwrecked on a tranquil little island that has an idyllic town of friendly people. Due to the strange currents around the island they cannot causally leave. As they look for a way off the island a busty pirate shows  them there is something more sinister going on behind this utopia. Oh and there is one other major difference between this and the normal Slayers stories people are used to: Massive amounts of T&A. I don’t know much about Milina but Amelia’s breasts are definitely increased to be Naga sized and there are frequent panty shots. So the fan-service is distinctly on display in the manga. The story is a nice little story that is reminiscent of some of the better filler arcs in a regular Slayers TV series. It even manages to tie together the first and second series of Slayers novels. I just wish they toned down the gratuitous fan service.

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Ongoing Investigations: Case #091

July 9, 2010

hisuiconNo matter how much Akiyuki Shinbo shows might feel like Akiyuki Shinbo shows you cannot mask the quirky trademark humor of Hikaru Nakamura in Arakawa Under the Bridge. I did notice after a while my enjoyment of segments really depended on which characters were in them. Scenes with Nino, Hoshi, Sister, Stella are usually excellent where as Maria and P-ko usually fall flat. Everyone else is hit and miss. I did notice in reflection Nino does not show up nearly as much as you think she would especially in the second half of the anime. I know some people found Kou annoying but I thought it was an excellent straight man to the rest of the cast. Episodes 10,11, and 12 have a story that has a decent conclusion with Kou having to confront his father over the development of the land under the bridge. There is a big confrontation with nothing really changed. But that is usually how you best deal with an ongoing comedy series like Arakawa. Also after episode 13 they announced a second season so they had to maintain the status quo. Overall I enjoyed every episode and always looked forward to watching the latest episode. Arakawa Under the Bridge is not as spectacular as Saint Young Men from what I have seen but always made me feel good after watching an episode. I hope the 2nd season can continue that feeling.

I had mixed feelings going into Arakawa Under the Bridge, while I thoroughly enjoy the humor of Hikaru Nakamura (also the manga-ka of Saint Young Men), Shinbo makes me wary. However, I found myself laughing heartily for most episodes and feeling an overall satisfaction with the show. The wacky premise of a colony of misfits living in a community under a bridge combined with the neurotic Kou joining their circle almost makes you feel at ease in the bizarre. Eventhough much of the humor relies on unexpectedness, the series has the ability to keep taking bigger leaps which allows for fresh moments to appear despite knowing characters’ schtick. Though some of the humor begins to fall flat at moments that rely too heavily on Kou being surprised. The first half is better than the second mostly because some of the resued jokes start to lose their luster and the later half deigns to tell us a semi-serious story which isn’t very compelling. The attempt to insert a plot to cap off the show was valiant but could have been better served by just bringing Kou and Nino closer together without all the rest. In fact, many episodes have just a moment of poignant brilliance (“We want to know who you are not what you have.”) which struck a better balance. The strange humor of Arakawa is certainly worth checking out even if it does ebb and flow at the end.

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Ongoing Investigations: Case #081

April 2, 2010

hisuicon Waking Sleeping Beauty is a fascinating documentary highlighting the renaissance of Disney animation from 1984 and 1994. It goes in depth on how the perfect storm cam together to create amazing Disney films like Beauty and the Beast, The Lion King, Aladdin, and the Little Mermaid after it seemed like Disney animation was dying. The studio went from putting out box-office bombs to having Beauty and the Beast nominated for Best Picture by the Academy Awards. The film shows how the triumvirate of Roy Disney, Michael Eisner and Jeffrey Katzenberg were all so instrumental in the success of these movies and how the tensions between them would eventually kill the renaissance as easily as they built it. The film uses archival footage, sketches, and caricatures from the artists of the time to ground the documentary in the period to great effect. It goes to show how luck plays just as much of a part in the creation of a great film as hard work does. Amazingly insightful and extremely well-executed. I think parallels could be made with the most recent rise and fall of anime as well for a clever soul out there.

What struck me as very unique about the story of Waking Sleeping Beauty is the focus on the artists, directors, musicians, and all other manners of the creation process rather than the infamous infighting between Roy, Michael, and Jeffery that has already been well-documented. This documentary goes deeper and really shows the hard-work of all those people who rarely made it into the newspaper. The way that it is cut together with only old footage much of which is very off the cuff like home movies (the only things that are new are some of the voiceovers) really helps it to feel grounded in reality and not like some glossy corporate highlights reel. What I found truly incredible about this 10 year journey was the proof of fate, that sometimes the right people come together at the right time and it can never be duplicated because the factors were so diverse. That isn’t to say that hard-work and dedication isn’t the most important part of this project, it’s central to what these animators especially went through to perfect these films, but there is a little bit of magic in these people getting together and making it all happen. Waking Sleeping Beauty is insightful, funny, moving, and may make you believe in Disney magic.

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