Ongoing Investigations: Case #071
January 15, 2010

At some time in the past I used to have some amount of skillz, but no more. Nothing has proven this more than me playing the New Super Mario Bros. Wii. You can play it like a standard Mario game in which case it plays pretty much like every old school 2D Mario platformer. It really reminded me of Super Mario Bros. 3 quite a bit. The other way to play it is is multiplayer which just adds to the madness. The second you add another player on the screen the game changes completely. It makes many things in the game that were simple very hard and several hard tasks very simple. If you play the game with the right people it will add to the fun especially if you use the bubble trick during some scrolling parts and if you use the team ground pound. Also partners can make getting the coins so much easier. But if you play with some other people death by scrolling and “stolen” powerups can lead to some petty grudges. Our little group pretty well together. We beat the game proper without too much difficulty but having some very good players did not hurt. We still had to go back and get all the star coins but I think we had a great time.
Playing New Super Mario Brothers Wii with 4 players is the only way to roll, seriously. It is fun, it is insane, it is hysterical, and it is deadly! Biggest issue that we all had was when someone would get hit there would be a slight pause of delay which totally threw off your rhythm causing much mayhem and plenty of extra deaths. This was never more evident than in the hidden world in World 8 with the rollercoaster-like contraption. I also found the game to be the right mix of difficulty, which is certainly ramped up with multi-player. While I agree that is references Super Mario Bros. 3 a lot, I think it really took a ton for Super Mario World, possibly my favorite, and things from Mario 64 and even Super Mario Bros. 2 U.S. This game was a wonderful culmination of great pieces from each older game and I have faith that when they make a sequel, they had better make a sequel, that they will fix some of the annoyances and add even more fun stuff! I can’t recommend this game enough, it’s a gem, Mario’s still got it!
What do the characters we hate say about us?
November 23, 2009
This week we look at the characters we hate and once again ask you the readers decide if that it means anything about Narutaki and I. It is often said that what we hate the most in others in what we hate about ourselves. Does the fact extend to anime characters we hate? Do the characters that get under our skin the most provide some insight into our psyche? Does it tell us something different then what the characters we like or are they merely opposite sides of the same coin?
If there is one thing the internet has enough of, it is hate. Hate for shows, hate for people, and plenty of hate for characters. Unfortunately, we will be spreading such ire today. What would our former post be without its companion piece? However, I would like to point out this post isn’t about bad characters or poorly written development, it is about characters we dislike for inherent flaws in their personalities. I would even argue, if I can passionately oppose a character that means they are actually written rather fully. Once again we are trying to explore what, if anything, it means to dislike a character with such fervor. This, much differently from the previous post, can get a bit hairy and quite intense at times. But we will do our best to be respectful. Maybe.