Ongoing Investigations: Case #161

When we went to go see A Letter to Momo our little group went on a side trip to Kinokuniya. These trips are always dangerous. I did not pick up anything but my roommate purchased the Fate/Complete Material volume 5 art book which of course was of no small interest to me.This is a very hefty art book all about Fate/Hollow Ataraxia. As I have never played Fate/Hollow it is always nice to get some more insight into that game. I have to say that I was slightly surprised that Bazett was the character on the cover. While she is one of the most important characters in the game she generally tends to be overlooked in most materials.The first part of the book shows all the designs from the returning characters. I never noticed how many odd little outfits Rin gets in this game. Interestingly enough all the new characters are near the back of the book in their own section. Also apparently that trio of girls who are the stars of Fate/School Life are rather prominent in Fate/Hollow. While they are no main characters that is a still a major upgrade from barely having names to becoming reoccurring minor characters. I wonder how they got that popular. There is also an amazingly wealth of background images and production sketches. Sadly I could not read the accompanying notes but I am sure they are filled with fascinating little details. Overall like the rest of the Complete Material books this is an amazing resource. As a side note they don’t have any materials from the sex scenes. I know that is a selling point for some people and a deal breaker for others. There is a whole page of naked Saber bum but other than that it is all clean as a whistle. It is definitely something I will pick up for myself when I have money again. If nothing else it only makes me want to play Fate/Hollow Ataraxia even more.


The Knight in the Area isn’t the best soccer anime you’ll see, but it does a solid job. I have to say I was surprised about the brother’s fate, I mean it was obvious Kakeru would have to go it alone, but the details of it were unexpected. As Kakeru finds his soccer spirit again, he decides to change schools looking for a player his brother respected. The players at Enoshima are a colorful bunch and I’m really enjoying the way they play off each other. The pacing is almost too fast however which leads to people saying a lot of things rather than showing them or us feeling them. I am pleased that in episodes 9-10 Seven is getting more of story. And she is a force to be reckoned with, quickly showing she has more skill than Kakeru and the boys of the team. It was really gratifying to see her far bypassing our main character. Kakeru is a player who will struggle for each new step and that is just fine.

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Ongoing Investigations: Case #160

After writing about the Zelda franchise recently, I had to get playing the DS release Legend of Zelda: Spirit Tracks because, hello, you get to drive a train. In this adventure, you are trying to restore the train tracks that connect the realms as well as stop the resurrection of an evil lord who has stolen Zelda’s body. With sword, er stylus, in hand I set out on this small but mighty adventure. I was actually surprised by how long the game was and how much was packed into that little cartridge. Zelda’s ghost is your guide, but she is also your partner in fights for certain areas which is a nice addition to the gameplay. Your path is very straightforward since you can only travel by train so the map has but a few outposts to discover, sadly. Despite loving trains, at times traveling was tedious and long since the only way to open portals was, for the most part, done with side errands that I didn’t engage in. Still I had a blast with the train driving and the first part of the final battle in which you must take on a giant evil train was quite fun. There is a noticeably low count of enemies in this game, but bosses still gave me quite a challenge throughout. My favorite was in the fire temple, it was just enjoyable to play! But I cannot emphasize enough to Nintendo: please quit it with the stylus heavy games already or at least make it optional especially for things like walking. The accuracy is just not there and it takes some of the portability out. Also flute playing gave me nothing but frustration throughout the game because no one really teaches you how to do it correctly. One thing that stood out to me as the game went on was even though there was much hand-holding, you got so used to it that when it didn’t explain something it was damn hard to figure out. This happened multiple times to me, I’m okay with not haing hints but I’d like consistency about it otherwise it is just confusing. Overall, it was an enjoyable game experience, and I spent the better part of a weekend playing it nonstop, so it hooked me quite well. I love the Wind Waker-esque world so it is great to continue to see additions to it.

With my roommate playing so much Mass Effect 3 that he actually took a week off from work I too have been sucked into to the hype. And since I have a iOS device I decided to try out Mass Effect: Infiltrator. Having sampled a bunch of iOS games the first thing I noticed is that anything other than simple puzzle games and time wasters have an annoying learning curve where you spend time learning the touch screen control scheme and wrangling it into something you can play. As much as writers like to claim that phones will kill the portable gaming machine market the fact that any full portable console has intuitive control scheme make the far more suited for full-fledged games. Infiltrator is a side story about a Cerberus operative who goes rouge. The story is fairly minimal. If you are expecting the complex moral decisions from the main game you will be sadly disappointed. They give you paragon/renegade choices but they are super simple and seem to have little effect on the plot. The combat is a system where upgrades are essential to succed. You have to grind the low-level missions to get the upgrades you need to the later story. The first thing you should to is buy the sniper rifle and the beam rifle. Then upgrade all you weapons and the pull ability. Everything else is supplemental. You need the extra weapons for get the style bonuses from switching weapons to get real money. If you just rely on the assault rifle and the shotgun you will have a very hard time getting gold on any level past the first few.Once I got the hang of the game it was fun but it is really small especially for the price. I am looking froward to seeing how this compares to the Mass Effect 3: Datapad app considering that is free.

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Ongoing Investigations: Case #159

I remember hearing about Friends with Boys when I was listening to Manga Out Loud podcast and thinking it sounded interesting but I forgot to look into the title further. But when I remembered I could read the comic online as web comic as mentioned again on the 3 Chicks Review Comics podcast I set aside some time to read Friends with Boys. The first thing that stuck me was the art reminded me of the art of Chynna Clugston. Both women have a style that is clearly manga aware but is equally informed by a wide variety of comic traditions. Faith Erin Hicks will discuss Tezuka as quickly as Bone when she is commenting on a page of her comic. She has an expressive style that lends itself equally well to web comics as well as traditional print comics. The story itself has two main layers. The first is the story of how Maggie McKay has to deal with going to a public high school after being home schooled all her life. At the same time there is a supernatural element of Maggie being able to see ghosts. The highest praise I can give the story is that if you removed all of the supernatural parts I would have found the story equally enjoyable. Maggie learning to make friends outside of her brothers with the punk Lucy and her brother Alistair was perfectly wonderful. While the ghost story tied the mundane drama together it was never forced to pick up the slack on the story. If anything it felt slightly thrown it just to make the story stand out as more than a mundane tale of friendship and self discovery. It did not detract from the story but it was an unusual addition. I will mention that not every plot element is wrapped up. If you want answers to every question the story poses you will be disappointed. The main story arc is resolved satisfactorily but certain side elements are left to your imagination. I don’t think the story is purposefully written to be a ongoing series. A sequel could be written but nothing in the book demands it. I would read more about the life of Maggie McKay and her friends and family but do not feel cheated if I never got more. The story itself is only up as a web comic for a few more days if you want to sample it but you can buy the physical book right now as well. As a side note what has Chynna Clugston been up to recently?

Avatar the Last Airbender: The Lost Adventures is a collection of short comics with mini-stories that happened during each of the seasons of the TV series. The book is divided into sections based on the books in which each story takes place. It is a little disconcerting if only because you are somewhat forced to remember what was happening at that particular moment, but you get on board fairly quickly. There are lots of different artists and writers so some are more stand out than others. I particularly liked the stylization by Brian Ralph for Momo’s adventure and the youthfulness of Gurihiru’s art. The greatest and most hilarious moments include the return of Wang Fire. It is a fun collection of mostly humorous anecdotes but nothing that screams buy this!

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