Ongoing Investigations: Case #151

I am making my way through Twilight of the Golden Witch, the final chapter of Umineko no Naku Koro ni. As I am still not done I will save my final review for the chapter and the series as a whole for a later date but I do think there is one major fact about the game worth mentioning. When this game was first released the reaction was divisive to say the least. Going mostly on spoilers it seems that there was a very vocal community of people who felt that Ryukishi07 shot the pooch with the ending. I may or not be related but it has taken quite awhile for the English patch of the game to come out. Purposefully or not this might be for the best. It has given people (including myself) sometime to distance themselves from that initial reaction and judge the ending on its own merits outside of the initial hype for the ending and then the backlash when the ending was finally revealed. So far I am enjoying it with some time to divorce myself from the initial reactions. A prime example is the Professor Layton style puzzle section is nowhere near as horrible as it first sounded. It has some of the most powerful scenes if you get the puzzles right. It gives a little insight into how everyone in the family was still a human despite the many horrible things they had done. That is thematically important given how I think they are building up this ending. It does not shy away from the terrible things they have done but if you think anyone there is a complete monster than it makes the ending somewhat disingenuous. I look forward to reading the ending and weighing on the series as a whole now. I think I would have been far more brutal if I did not have some time away from the series. This really shows the benefit of some time away from the gut reaction of a community.

After talking about Uta no Prince-sama Maji Love 1000% in my year in review, I decided I’d better watch some more! I watched up through episode 7 which is a good half way point before everyone goes to idol summer camp (oh yes!) and decides on their partners for their final exams. Each episode has focused on one of the guys who through Haruka’s positive attitude helps each feel more confident/find his voice/etc. Of course she isn’t able to melt the frozen heart of Tokiya upon first try but we do learn quite a bit about him and a few secrets are revealed. He gets a lot more attention for the obvious reason that he is the “true path” more than likely in the original game. It continues to be a far-fetched fantasy that knows it. Also the headmaster may appear infrequent but remains entertaining as Norio Wakamoto lends his voice to the bizarre antics. I’m hoping that perhaps they will focus on Haruka’s roommate in an episode but that may be unlikely in a show like this.

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Ongoing Investigations: Case #150

UN-GO is one of the few shows of the season I have finished up. It is a very odd mystery show kind of in the vein of Demon Detective Neuro where the answers come from both deduction and supernatural means making them rather impossible beyond just guessing. It also has a bizarre sense of humor, too. The cases keep getting stranger as the show goes on bringing future technology like AIs into the mix as well further complicating any and all cases. The detective team of Shinjuro and Inga and later Kazamori combine with the tag along Rie make for an eclectic mix of talents and personalities. Shinjuro is a good lead detective that I came to really like, he has the observation skills but does use Inga a bit too much though the reasoning for that is more obvious later on. I like the last two cases a lot but truly they are more about experiencing the atmosphere. In fact, I am incredibly interested in the world surrounding these things like the seemingly militaristic Japan, there is a lot of world to explore but sadly there isn’t much time to do so before the end. Sadly there probably won’t be anymore either with the exception of the 0 episode (which I think will give us Shinjiro’s backstory) since only incredibly popular Noitamina shows get sequels. UN-GO is based on a novel but again sadly I won’t be able to read it either.

I finished UN-GO and I still don’t have a firm grasp on if I liked it or not. I will say that I do not regret watching it. It was unusual enough that it made the experience worthwhile. Sort of like the latest BBC Sherlock the series takes the post WWII mysteries of Ango Sakaguchi and puts them in a future setting. This odd juxtaposition gives the show a unique vibe of old and new. At the same time as I mentioned in my last look at the show it is also a clear example of why Knox wrote his rules of mysteries in the first place. Inga’s powers always make the mysteries feel unusual and sometimes the solutions feel unearned. The episode with the movie set was undoubtedly the most surreal episodes of the series. At times the show felt a bit strange but these episodes take that feeling to an entirely new level. The last three episodes distinctly feel like the end of a season but not the end of a story. There is the movie I have yet to see but that is just a prequel. I have to wonder if they hoped that this would do well enough to get a second season or did they just not want to put a cap on Ango Sakaguchi’s stories even if it is a heavily modified version of those stories. I can’t say everyone will like this show. It can be a very easy show to dislike. But it is worth checking out just to see if you like it as there is little else out there like UN-GO.

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Ongoing Investigations: Case #148

I’ve started playing Professor Layton and the Last Specter which is the start of the prequel arc featuring the first meeting of Layton and Luke. Since this is the case, the game begins with Layton meeting his new assistant Emmy who quickly became a favorite of mine. She is a new addition with her high energy and physical nature. At times she even acts as the audience to the strange happenings making comments like these villagers are so weird and the like. And it is a good thing I fell in love with her quickly, I just started a new chapter where she has broken off from Layton and Luke to go solo in London. So far the story has been in line with previous games which is a positive; I’ve been able to deduce small mysteries but the Specter remains elusive. The town seems more sprawling complete with canals and boat transportation but like the last two games it tends to box you into a path and only lets you explore at its discretion which I always take issue with. Puzzles are Layton puzzles and nothing has stood out though there does seem to be more real math than before. I’m happy to say the car path mini-game is back, but made way better because it is with trains! I haven’t gotten to London Life yet. If you’ve seen the movie Eternal Diva you know a little more about this game, but I’m looking forward to now go back and watch it with a fuller knowledge.

Mass Effect is a series that has a rich back story and world building aspects that can be totally ignored if you wish to play the game as a straight sci-fi action game. I being a Type-Moon fan of course am the sort of person who will pour over all the in-game encyclopedia entries and journals. So that fact alone won the game major bonus points with me. That aside I think the game lives up to all the praise the fans give to the series. It has a solid plot that you can play through fairly quickly if you skip all the side material. But half the fun is all the side missions you can do. The main plot line maybe be the entrée but the side dishes are equally important to the meal in its entirety although you might not want to do all the silly collect all the tchotchkes missions like I did. But the cool thing is so many of your decisions carry over to the next two games be it huge decisions you make in the main plot line or little choices you make in side quests. It gives you a reason to seek out missions just so you can impact the world as opposed to just collecting more money and experience. Knowing that the people you kill or tasks that you accomplish carry over give every decision you make a satisfying weight and consequence. The dialog and charterers are not War and Peace or Citizen Kane levels but you will get attached to most people and the writing is usually pithy. The morality system is one of the best for a modern video game. There are still some kick the dog ridiculously evil choices but most of the time picking the renegade choice is an acceptably gray moral decision. It makes playing the path other than the white knight choices viable to people who don’t just shoot the scientists in Half-Life because it is cool. As for the two biggest complaints I always hear about the game I agree with one and did not really care about the other. The Mako is sort of annoying as everyone says it is. It’s hardly unbearable but it is clunkier than it needs to be. When you are moving along it is fine but when you spend 10 minutes getting from one location of the map to another when is should have taken 30 seconds because of the terrain you quickly understand why people were glad they removed the tank driving from everything but some optional missions in the second game. The other major complain it’s the inventory system. I thought that about 90% of gear you pick up was just vendor trash but I did not find it that hard to deal with even on the 360. I just wish the shops were not just filled with random inventory as opposed to a fixed stock. I almost always had mediocre to poor armor because of this. Those flaws aside Mass Effect was pretty amazing. I beat it in about a week and missed quite a bit of sleep due to it keeping me up. If you any sort of American RPG fan it is worth trying it out.

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