Ongoing Investigations: Case #181

As a fan of Kenjiro Hata I am always interested in the older works. In fact I did a whole article about the evolution of this style two years ago. I got the Japanese release of Heroes of the Sea Lifesavers when it was reissued due to Hata’s popularity with Hayate. But sadly when I searched for any translations of Heroes of the Sea Lifesavers there were none to be found. But there was a short one shot also included in the book called God’s Rocket Punch. It as clearly a pre-Hayate work as you can tell that Hata’s style is still very crude. But unlike the longer part of the book this has a fan translation.

Tasuke discovers that he grandfather used the last years of his life to trade a goddess for a most unusual wish that by happenstance is passed down to him. Now Tasuke and his friend Kazuya are conscripted by the goddess to fight for justice now that he has a mecha styled rocket punching right hand. Needless to say this does not go well.

Wow. Even more than Heroes of the Sea Lifesavers you can tell that God’s Rocket Punch comes off of Hata working for Koji Kumeta. As I mentioned before when Kenjiro Hata started on his own you can heavily see the work of his mentor in all his art. Kazuya feels like an early prototype for Wataru especially with his snarky personality. But character design wise he looks more like Koji Kumeta’s fan art of Wataru. But the shading, page layout, and reaction shots, and overall art are still highly influenced by Hata’s old mentor. It would not be until a few books into Hayate that he would find his own style.

But even more than that Hata’s comedic beats are still much more Koji Kumeta stylized. Kazuya’s personality makes him a very at home in Katte ni Kaizo. While the idiot trio can be rambunctious they don’t have that same sort of mildly psychotic air that Sayonara, Zetsubou-Sensei characters have. Also a bit of the deadpan delivery and slightly absurdest moments are half way between still being an assistant and having their own voice.

I think this was clearly a pilot that just never got enough steam to get off the ground. It ends with a clear lead into the next part of the plot. It is a nifty little idea but sadly one never got a chance to shine. Such is the fate of a manga artists first chapters. If nothing else Orumuzuto Nadja continues to make appearances in the omake for the Hayate manga.

I would like to read Thunder Goddess Sofia and the early draft of Hayate where Hinagiku and Yukiji are the main characters. But I have seen hide nor hair of either. Oh well. I guess I will just have to wait for someone to translate Heroes of the Sea Lifesavers until then.

Olympos is a one book manga from Yen Press following Ganymede’s captivity in Zeus’s miniature garden. While this gives the prince immortality, he can’t leave, and so his days are spent whiling away the time as amusement for the Gods (mostly Apollo).

A lot of  questions about “life” are brought up in these pages. The Gods immortality has made them callous as well as bored and relating to humans is a foreign concept well put in this story. There are also some interesting looks at how humanity took the idea of Gods and ran with it.

As for an overarching plot, the book fumbles around a lot. It starts with a chapter featuring an early 20th century guy being asked to rescue Ganymede, but that is quickly over. Then there is a lot involving a plot to take down Zeus by other Gods but comes to naught. In between those things is an in-depth look at Apollo’s first interaction with humans which is probably the best done of any. But while it makes why Apollo treats Ganymede the way he does more clear, it doesn’t feel like it comes to anything in the end.

I gotta admit, even after being a manga reader for a long time, I thought that Apollo and Ganymede were females in this story at first. The art has a light touch making it flowy and delicate. The color pages are a real treat, too.

While I thought the art was beautiful in Olympos, the story just wanders along for a while then ends without much resolution making it a rather uneventful read.

The Ongoing Investigations are little peeks into what we are watching and reading outside of our main posts on the blog. We each pick three things that we were interested in a week and talk a bit about them. There is often not much rhyme or reason to what we pick. They are just the most interesting things we saw since the last Ongoing Investigation.

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Ongoing Investigations: Case #180

I am still rather dubious about Otome game adaptions, with the exception of Prince-sama of course, so it took me a while to pick up the Alice in the Country of Hearts omnibus vol. 1 manga. But with so many different manga series based on the game coming out in English I became really curious about it. It also helped that I have a weakness for Alice in Wonderland.

Alice is in her garden when she falls asleep, upon awakening she is dragged into a gaping hole in the ground by guy named Peter White (who happens to have bunny ears). After he forces her to drink a potion (by forcing a kiss on her) she enters the Country of Hearts where she meets all kinds of quirky and cute (mostly male) characters. As the story progresses, you and Alice begin to realize the world isn’t a simple one and things are not always as they seem. Three kingdoms are at war with each other over territory; there are mysterious shadows roaming the land; people are heavily armed; and of course Alice is told time and again it won’t be too easy to leave.

All of the storybook characters are here, plus some new ones, but they are reworked to be very different. My favorite is easily the Mad Hatter who is a mafia boss. If the very fact of this series being an Otome game didn’t give you a clue, there is every kind of guy with all kinds of personalities to pick from as a favorite. There is also the Queen of Hearts who may or may not have a crush on Alice as well.

One thing that I have to give the story props for is not trying to shoehorn in any big plot reasons for the guys falling in love with Alice. Nightmare clearly tells her that that is simply what will happen in this world. And Alice’s way home turns out to be refilling the vial of potion she drank by making friends and interacting with the inhabitants of the world. And actually the world does setup some intriguing mysteries which I am invested in which helps a lot.

That being said, this story only stays good if Alice doesn’t end up with creepy Peter White. His obsession with her is not attractive and most of the time he comes off as a sociopath. Luckily, it seems rather likely that Ace is “true path guy” because he is the only one not for fall in love with Alice right away. He is also carrying around a lot of secrets and mentioned wishing to leave the world.

I had a lot of fun reading this and will be picking up more.

There is no clearer sign the Witch Hunt has gone as close to pro as you can get without leaving the realm of fan project than the fact that they have been given the official permission to release the Rose Gun Days demo by 07th Expansion. I have to say that is extremely impressive.

Rose Gun Days is the newest series by Ryukishi07 who most people probably know as the When They Cry guy. The series is set in its own universe as opposed to the supernatural murder mystery setting he is more famous for. It is set in an alternate post WWII Japan were a major earthquake devastated Tokyo letting a joint Chinese/American task-force radically transform the country. This new Japan is more like a mixture of poverty of the depression era and the zeitgeist of prohibition era in the US. The opening gives you a distinct impression of the visual novels style (It also lets you know someone really liked Cowboy Bebop). There is also a concurrent story happening in an alternate version of the present where someone involved in the adventure is telling the tale to a reporter as a way of setting the story of those chaotic times straight for the public.

The story centers around Leo Shishigami who is a down on his luck former solider who gets caught up being a bodyguard in the middle of gang war when he saves the life of a beautiful bordello madam named Rose. The demo mostly seems to be an introduction to the setting and the characters. Knowing Ryukishi07 there will be a bigger plot but for now the demo mostly wants to just show you how Rose and Leo come to trust each other.

It is also there to show off the new fighting mini-game mechanic. Since Leo is a rough and tumble guy he and his associates are constantly getting into fights. The mechanic itself it fairly simple. Not losing the fights in the beginning is fairly easy. The thing is there is an attack and defense mode of the mini-game. The defense is fairly straight forward. You block all the attack on the screen with the mouse before time is up. The attacks however can be pass fairly effortlessly with 3 hits BUT you can try to rack up points by getting in as many hits as you can before time runs out. This leads to points chicken where you can get a ton of extra points or none at all if you get greedy.

But if you get enough points you can get higher fighting ranks for Leo. I do have to wonder if the ranks are just there for fun or if they have some greater plot relevance. Maybe you have to be a certain rank to win later fights or open up new story paths. Maybe you can only get the good/true/best ending if you do so well. Unlike other 07th Expansion games you can only save at certain checkpoints instead or at any time. I am curious to see how this plays out.

Other than that I am so glad to see that Ryukishi07 has finally learned that maybe art is not his strong suit and that he finally has enough dinero to let someone else to the heavy lifting when it comes to character design and art work. Claudia Kurosaki and Alfred Akagi still have that distinct Ryukishi07 feel at least they have been cleaned up a bit.

The story itself as I mentioned before is mostly set up. They give you a good idea of how desperate people are in this era and what it at stake for all the players. I did notice that more than any of his other works there is a good deal of nationalism almost to the point of jingoism in the story. It is not Hiroyuki Yoshino’s Guilty Crown level but it is hard to miss. Looking back Higurashi and Umineko had that at brief points but in this game it is fairly close to the surface. It does not really turn me off from the game but it is worth bringing up. It would make an interesting point of examination when the full game is out.

All in all I had a good time with the game. It gave me a good taste of what is to come. I am partially curious if a supernatural element is going to creep in later or is this all going to be played straight. Either way I look forward to the full game soon.

The Ongoing Investigations are little peeks into what we are watching and reading outside of our main posts on the blog. We each pick three things that we were interested in a week and talk a bit about them. There is often not much rhyme or reason to what we pick. They are just the most interesting things we saw since the last Ongoing Investigation.

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Ongoing Investigations: Case #179

There are some books that are supposed to be the definitive word on the subject right out of the gate. They define a topic and then create an iron clad thesis around themselves daring all to dare try to assail their academic Super-Alloy Z fortress. Other books present an idea and then open it up for further discussion with the material presented within being a catalyst for a new perspective. Benjamin Nugent’s American Nerd: The Story of My People is more in the second category than the first.

The book looks into what has makes the modern nerd both internally and externally. That means everything from the historical forces that turned the intellectual and social outcasts of the past into the modern dweeb, the simple etymology of the word nerd, to the personal forces that determine one is a nerd as opposed to any other label one could be thrown under in life. There is also an examination of the various factions of nerdery that exists today as well as some personal memoirs to give things an authentic weight.

Since Benjamin Nugent confesses to at one time be a fairly heavy computer and D&D nerd that is where a good deal of the in-depth analysis lies. There is also a bit of focus of SCA and science fiction geeks as well. Because this is still the Reverse Thieves blog and not the All Geeks Considered website I must mention that while Japanese otaku and American anime fans come up they are more footnotes than anything else. There is a small chapter about the author going to an Anime con and a bit on yaoi they are more just casual mentions. It is called American Nerd so it mostly focuses on American based nerdy pastimes. Self hating American anime fans can read all they wish into that.

But speaking of self hating nerds they is a details look at both the classic jocks vs. nerds battle as well as the self loathing that geek heap upon themselves. It is a fascinating look into how the nerd deals with opposition just as fierce from within as from without.

The book is hardly perfect. For as many geek cliques as the book examines it leaves out twice as many. And those groups it does cover are hardly done in any depth. Also I would have been very curious for him to examine the fact that the most savage enemies of nerds are often other nerds from different camps. The old Geek Social Hierarchy Chart sums that up better than I ever could. Heck I have had 4 conversations recently about how the once united kingdoms of fantasy and sci-fi have grown into separate armies with a great deal of animosity between them. And most of all I just disagree with some of the conclusions he proposes. Some of his links to racial and religious prejudices in the past to nerdy prejudices in the present seem suspect.

But in the end it is all forgivable because this is not supposed to be Tablets of Stone from Mount Sinai of Nerdom (or should I say Tablets of Mythril from Mount Gundabad.) It is supposed to get your brain to think about nerds beyond the normal jocks vs. nerds hierarchy. In that regard I think it succeeds for both people who know nerds and those who are neck-deep as well. And that is reason enough to give the book a once over.

Picked up American Nerd randomly because the name caught my eye. It is part memoir, part theory, part discussion starter about the origin and lifestyles of nerds in the U.S. It touches on everything from where the word “nerd” may have started and how it became part of the vernacular; to the divide between emotional thought and rational thought; to observations of various nerd events.

One section I really enjoyed was about the situational nerds who are pushed into the nerd category because of that grand social hierarchy where someone must be on the outside. But many of these people don’t have the traditional personality types of nerds. This resonated with me personally.

He has quite a few bits about anime culture though you could tell that he wasn’t all that familiar with it on a one to one scale as he was with something like D&D. Some of the more interesting bits were about observing how Asians had become synonymous with nerds on a few levels. He also talked about the link between Japanese culture and nerdom starting with cyber punk and technology in the early 80s. I realized that though the links between nerds and Japan have changed over the years (less to do with sci-fi for example), that association of Japan as a geek paradise is still there. You see this in news reports as well as anime fandom.

I enjoyed the book and I didn’t feel like he was putting forth his ideas as the gospel. There were parts that struck me as odd like the section about polygamists, but overall I found a lot of interesting discussions can come out of this book. Especially if you are a nerd.

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