Ongoing Investigations: Case #172

I had the pleasure of playing a bunch of games of Penny Arcade: Gamers VS. Evil which is a deck-building card game. As an ex-Magic player, I have a high interest in games like this. It takes out the more expensive and sometimes difficult aspect. Plus, from the few I’ve played they are very fast paced as you build your deck on the fly. Gamers VS. Evil was all that with the bonus of being hilarious.

Using a dungeon-like component, you and the other players build up a deck of creatures and abilities which you use to attack the bosses. Boss loot and some other cards have point values which is how you win the game at the end.

There are different strategies to the game, but there are two basic types of cards: tokens and powers. Since tokens were green and so was the boss character of Gabe as Cardboard Tube Samurai, I decided I wanted to use tokens as my base. It took me a while to figure tokens out but I was determined to get them to work for me. From my experience they are a slower build as you start making your deck. Powers were strong going out of the gate.

Each character you play as some neat ability and it is one way of figuring out your strategy for the round, too. I had a blast playing as Gabe (since he helped my green deck hopes) but the best was Rex Ready! Because he is Rex Ready. He actually let me purge cards from my hand which is really helpful in a game like this.

Games flew by which I loved! With a rule that once six card stacks run out the game end, you are on a tight schedule to make your points count. Highly recommended and I can’t wait to play the expansion.

I have always enjoyed CCGs but hated the immense cost involved in playing them. There is a certain joy in buying booster packs but if you want to be in any way competitive you need to throw down a considerable investment. Anyone who has played Magic: The Gathering can attest to that. But with some good friends and a solid library you can have games that are radically different each time you play them. This makes the deck building game is a wonderful child of the CCG. While it is not as flexible and its parent it is far cheaper. You simply buy one box and you have a complete game and you have a game that plays much like a sealed booster match. A great compromise for those who like CCGs but also like eating regularly.

I recently played the Penny Arcade deck building game called Gamers VS. Evil. It is a solid version of the deck building formula with cards based on the various silliness from the web comic. You have everything from the Cardboard Tube Samurai to Pax Pox. Each player chooses an avatar that determines their starting hand and molds their play style with their special ability. You then take turns buying card to put in your deck. You can buy either red cards that mainly revolve around attacking and green cards which tend to have more indirect effects. Certain cards are worth points for buying them but mostly you want to build up your deck so you can buy from the Boss character piles. They have the cards with the best abilities and highest point values. The game ends when either types of cards are all sold out or one of the boss piles is empty. The player with the deck with the highest point value is the winner.

The game itself is lots of fun. We had 4 players and after 2 learning games we played several games in quick succession. If you know what your doing you you can play a game rather quickly. Since the cards you can buy are random much of your strategy comes from which Avatar you have and what is available to purchase. As with any deck building game or CCG deck control cards are worth their weight in gold. Any thing that lets you discard cards from your deck or draw more cards is powerful. Other than that most of your decision come down to how do you most effectively use your Avatar’s special ability to get boss cars as quickly as possible.

I did notice one oddity. The game is rather passive when it comes to other players. Despite the fact that there are PVP cards that let you give players negative points there is little to do to interfere with other players. In fact the most active and powerful strategy you have against other players is buying out the cards they need for their strategy. But the PVP cards do earn you a bit of ire anytime you play them none the less.

The game was really fun and each round felt slightly different. Apparently there another version called Rumble in R’lyeh. It same the same mechanics but all new cards. You can play that as a stand alone game or combine both sets together. That is a great way to keep the game alive but keep the price sane. I can’t wait to play it again.

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Ongoing Investigations: Case #171

Rurouni Kenshin has been getting a strong revival recently. The manga ended in 1999, and other than the slightly infamous Reflection OVA, the series was fairly dormant until last year. Then a PSP fighting game and the Kyoto Arc movies heralded a Renaissance for the series ushering in the upcoming live action film. Even more surprisingly than any of that is the newly re-imagined manga of the original series. Seeing that the Kenshin name still has a good deal of cache with western fans Shonen Jump Alpha announced that Rurouni Kenshin: Restoration (aka Rurouni Kenshin -Cinema-ban-) would be the one of the titles they used to replace the recently finished Bakuman manga.

Like any good reboot Restoration is immediately familiar yet feels new at the same time. Clearly Nobuhiro Watsuki has changed and improved his art style since he last worked on Kenshin. But at the same time it ins unmistakably Kenshin.If you have ever seen the character redesigns for the covers of the Rurouni Kenshin Kanzenban reprints then you have a good idea of what to expect.

The first story combines the original introduction of Kenshin, Karou, and Yahiko with elements of the first Aoshi story. Like the art the story feels familiar but it is still its own beast. It starts during Bakumatsu with flashes of some iconic battles between KenshinJin-e, and Saito. It then moves forward to the relative calm of the Meiji era and Kenshin once again gets mixed up with Kaoru trying keep her dojo from unsavory scoundrels. It is a quick little story that unites the main trio and shows off Kenshin’s skills. The chapter end with some cameos of villains from throughout the original series including Sanosuke, Saito, and Inui Banjin. A good introduction to the cold-hearted assassin of the revolution who becomes a pacifist who carries a revered blade sword so he can defend the weak without killing. But at the same time it reminds you that there is still a bit of the beast still in Kenshin.

It is an interesting trip back to the story of Himura Kenshin. I think it has the distinct ability to draw in new fans while reminding older fans what they liked about the original. I am curious if they are going to make Kaoru anything more that a damsel in distress most of the time. This would be a good chance for her to live up to the initial promise she had in the original series.

I myself am mostly just sitting back and waiting for Misao to be reintroduced.

I wasn’t really all the interested in the online magazine Shonen Jump Alpha. I had nothing against it, I just wasn’t keeping up to date with any of their offerings. But then they announced Rurouni Kenshin: Restoration and I folded. So here I am, reading a comic weekly monthly which I don’t think I’ve ever done before. I’m pretty excited!

From first glance I was happy with what I saw. The art is top-notch, very sharp and crisp. The action is swift and bold.

We start with bloody battles featuring Kenshin as Battosai and then jump forward to the period after the war. This set-up works, you don’t know too much about Kenshin and his abilities but you know enough to be aware of his badass status. He makes it pretty freakin’ clear to a lot of people that he is indeed Battosai from the first chapter. It feels more aggressive, instead of trying to live out a humble life, Kenshin is ready to jump in the fray for a purpose. He hasn’t lost the rejection of unnecessary violence, but he also isn’t hiding from who he was. At least, that’s how it seemed in this chapter.

I wasn’t really kidding when not too long ago I joked that if they were redoing Kenshin they should have forgotten about Karou. Blessedly, she is already not nearly as annoying. I believe this can continue!

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Ongoing Investigations: Case #170

After getting lost in the mail the first time, I finally got my copy of Young Miss Holmes (casebook 1-2). I was already aware of this series in Japanese and had looked at a few volumes previously so I was looking forward to actually reading it. Unfortunately, the book doesn’t really get good until the last case in the volume but perhaps that will lead into a better continuation book.

Christie is the niece of Sherlock Holmes a man she admires and therefore is constantly trying to impress with her own stunning intellect. She inserts herself into cases where ever she can leading to some annoyance on the part of her uncle. But Christie is quite capable as are her maids so it isn’t annoying having her rush into danger. Christie notices details and observes people in classic Holmes fashion.

The only problem is, Sherlock Holmes himself is already in the first three mysteries. Christie comes off as rather frivolous to the plot since Holmes also figures everything out. This leads to lots of over explanations about what occurred in the crime. In fact, in the third (and worst) story Holmes gives his assessment of what has happened but Christie is somewhere else completely so we hear it again as she tells it to another person.

Speaking of the third story which is about a vampire, the entire thing felt out of place. In a Holmes mystery, you expect a supernatural phenomenon to be disproved as the culprit in a case and it is. However, vampires are shown to truly exist in the world. Also they give terrible advice. But worst is the final solution to the the conflict of telling the family the truth about what had occurred in their home. The entire thing was just dumb and happened to be the longest story of the bunch.

Despite all that, the last case in the book is good! Holmes is away so it falls to Christie completely. This one involves a cypher, a secret past, and a murder. It has a good twist and allows Christie to shine as an individual.

The main problem with Young Miss Holmes (originally titled Christie High Tension) is it that is comes off more like odd self insert fan fiction that anything else. Each of the five stories in the book are classic Sherlock Holmes mysteries. They don’t even change the names so you know exactly which ones they are. The set up for the cases is even exactly the same. So if you have read the Red-Headed League you know the story in advance. The only real question is how does Christie get involved and what does she do in the background.

So in many ways it just comes off that there is the random niece of Sherlock Holmes that pops up in cases but then does not do THAT much because you know it has to be Sherlock who solves the case. It is like the whole time in the background there was a little girl who was ALMOST as smart as Sherlock Holmes but you just never heard about it. And in the end it never really mattered. So at least in the Adventure of the Dancing Men it might be just a copy and paste of the original story with Christie in the place of Holmes at least Christie gets to shine in that story. In all the other stories she comes off as vestigial.

Which is a shame because she is a delightful character. She has an adorable spunk that makes her very charming balanced with a good amount of competence and panache. The main problem is that she is right next to Sherlock Holmes who is pretty much the pinnacle of the genre. The brightest candle does not seem as impressive next to the full force of the sun. I know that Narutaki wanted to like her so much. I mean she rides an awesome dog as her faithful companion. That is Narutaki catnip.

Her servants are also quite charming. Nora is always delightful whenever she is around. Her relaxed whip-smart sass is just dangerous as her actual whip.  The extremely religious Ann-Marie is the prim and proper maid who also duel wields pistols as an interesting dichotomy to her character. Miss Dunbar becomes her governess during the course of the first book. She quickly realizes that there is nothing can can teach Christie as she is already operating on an intellectual higher than most adults. Her main mission is to teach her student to be socially functional without trying to repress the unique qualities that make Christie exceptional.

The person who is not a delightful character is Mina Tepes who appears in a cameo in the third story. Thankfully she is not the super sexualized character she is in her own manga. I don’t think it would have been fun to read this book after Narutaki had puked all over it had they used the canonical Mina Tepes. But this really makes her a bizarre character to use in a cameo. She is distinctly written as a Young Miss Holmes character so she has none of the appeal to a Dance in the Vampire Bund reader but as an actual vampire she distinctly takes away from normal setting of the story. She distracts the reader far more than anything she might add to the story.

I think Young Miss Holmes would work far better if Christie were solving her own mysteries instead of being in background of classic mysteries. The connection to Holmes is great but she need to get out of her uncle’s shadow to be her own character. It would let her and her companions stand out more and really come into their own. There is a strong framework there. They just have to have the confidence to let it stand on its own.

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