Ongoing Investigations: Case #217

Just when I thought I would have no new Type-Moon manga to talk about I found the first 2 chapters of Tsuki no Sango. Tsuki no Sango is an interesting little project that had Saizensen pair together Kinoko Nasu and Maaya Sakamoto for a short story. It started as Sakamoto reading the story while animation was played in the background. It was popular enough that it has been spun off into several different mediums.

But as a Type-Moon fan I enjoy getting all the Nasu I can. Therefore it is a real boon when a story like this is converted into manga form as that is far easier to see translated than something that usually gets overlooked like drama CDs. (It is not like I’m tripping over Starlit Marmalade translations.) This was drawn by Sasaki Shonen who also did the Shingetsutan Tsukihime manga.

Kinoko Nasu is clearly no stranger to using The Tale of the Bamboo Cutter as in inspiration for stories. Tsukihime means Moon Princess although Arcueid is a much looser adaptation of Kaguya-hime. And in that vein Tsuki no Sango in set in the year 3000 where a princess descended from lunar inhabitants lives on an island on the now stagnating Earth. The Prince of Arishima wishes to make this Storyteller Girl his bride but so far she has asked impossible dowries for her hand in marriage from all her suitors. What is the tale of the Storyteller Girl that made her how she is today?

So far the Storyteller Girl is the biggest hook to the story. She seem to be a proper princess on the outside but overall she seems a spunky Arcueid complete with short blonde haircut and energetic bursts of activity mixed with contemplative melancholy. She also has twin maids that remind me of another similar pair.

This is a far more subdued story that we are used to seeing from Nasu. So far at least. There are no magical orders steeped in blood soaked conspiracies. It seems more a mixture of character study and love story like Notes rather than something like Fate/Stay Night. And I am perfectly fine with that. Can’t wait to read more of it.

Also have to find out what the deal with Small Person is. 

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 The Wake is a new mini-series from the Vertigo line. I was originally curious because Scott Snyder was writing, but I remained unsure. Then I saw the art by Sean Murphy and Matt Hollingsworth and it totally blew me away. The first issue came out this week.

The story centers around Dr. Archer, a cetologist, who is approached by a government organization looking into some strange phenomenon in the ocean around Alaska. She meets a team already selected who were told various other stories about what they are investigating. The mystery setup is classic. We also get glimpses into the distant future and the ancient past implying this manifestation is long reaching.

The art takes the story to another level. The heavy black lines and stark shadows create the perfect atmosphere for this tense, evil in the deep, mystery. The color choices give it a pulpy feel that I just love.

One thing I’m not crazy about is the cover, it really doesn’t do justice to the interior art and doesn’t pull you in.

The Ongoing Investigations are little peeks into what we are watching and reading outside of our main posts on the blog. We each pick three things that we were interested in a week and talk a bit about them. There is often not much rhyme or reason to what we pick. They are just the most interesting things we saw since the last Ongoing Investigation.

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Ongoing Investigations: Case #216

narutaki If you haven’t heard the fabulous news, UNIQLO currently has Fist of the North Star t-shirts! There is a great variety to choose from (of course Raoh is the best) printed on a multitude of colors. They all pretty much fulfill the in-your-face-ness of the series. One feature that all the shirts have is a tag on the right-side, you can see it above, which has the Big Dipper constellation on it.

The best things about the Raoh t-shirt: Raoh, the lettering, Raoh, the panel layout of this iconic scene, Raoh, the words “There is no regret in my whole life!” on the back, Raoh.

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I finished out my trio of free games with a copy of Psychonauts. It was actually me discussing buying the bundle just to get Psychonauts that made my roommate mention that he had extra copies of the games in the first place. Several years ago I had played Psychonauts up to the start of the asylum and then for some reason I stopped playing. For the life of me I can’t remember why I stopped playing. But I remember that I really wanted to finish the game but I never did.

It is interesting how much I remembered of the game once I sat down and started playing it again. I remember really struggling to get a lot of the collectible items in the game the first time but getting most of them effortlessly this time around. Also remember the power ups I got from collecting psi-cards being much more alluring the first time I played whereas they just seem like minor gimmicks and slight almost ignorable boosts in retrospect.

That said collecting all the figments in any levels is AMAZINGLY annoying. You clearly don’t have to do it to progress. But games like this give me a strange OCD wherever I play them. The problem is with the really complex backgrounds it is really easy to miss one or two random figments because they seamlessly blend into the background. Milla Vodello’s stage is super guilty of this with its crazy 60s psychedelic palette. But the Waterloo stage was also REALLY a pain especially with that one sneaky figment hiding out where you would normally never look. Collecting things like the vaults and bags is far easier and far more valuable as they give you nice bits of background information for all the characters.

But I still wound up trying to get them all this time. Although I was willing to use a fragment guide this time because I know how frustrating it can be without one.

Still the game is very inventive and engaging like I remembered. While the main game takes place around the psychic summer camp the various mindscapes let them play with a whole bunch of different genres and their toolboxes. The fact that you go around like a kaiju in the Lungfish world or play in a paranoid conspiracy world all in the same game in quite invigorating. Although the basic mechanics are the same in each world are very varied themes to each mindscape keeping the game fresh.

Also Psychonauts has a strong sense of humor. It is just one of those games where it is fun to go around and explore to see the random conversations and nice little bits of artistic flourish that show a nice amount of care was put into the game. And when they go for parodies they are usually well done.

But then my roommate reminded me of the MAJOR criticism with the game just before I hit it. The last stage is unexpectedly and annoyingly difficult out of nowhere. And at times unfairly hard just to be unfairly hard. For crying out loud there is an escort mission in a game where they had never been one before that point. Apparently this is even the kinder and gentler PC version. The original console version was even worse. I don’t want to even imagine that controller smashing level of persistent aggravation.

Still I preserved at got a 100% completion rate. I was glad to go back and finally cross that game off my do to list. Not to make it seem like a chore. I had a good time replaying what I did play before. It was still as fun as the last time. I’m just glad that I could correct my mistake of not finishing what I started long ago.

The Ongoing Investigations are little peeks into what we are watching and reading outside of our main posts on the blog. We each pick three things that we were interested in a week and talk a bit about them. There is often not much rhyme or reason to what we pick. They are just the most interesting things we saw since the last Ongoing Investigation.

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Ongoing Investigations: Case #215

My roommate recently bought the Humble Double Fine Bundle to get a PC version of Brutal Legend and the upcoming Broken Age game. But that left him with Steam keys for the other three games in the pack that he already bought in an earlier sale. Therefore I wound up with three new games for free. As I already played Psychonauts that gave me two new games to try out. The first game I played was Costume Quest.

On Halloween night two siblings are out trick-or-treating when one of them is kidnapped by evil candy stealing trolls. So it is up to the remaining relative to team up with other children to defeat the monsters, get back the candy, free the kidnapped hostages, and save Halloween in general. Along they way the gang can get new costumes that give them new powers both in and out of battle.

I went out of my way to be ambiguous about the gender of the protagonist. As it turns out the main characters are fraternal twins. So you pick if you want to play as the boy or the girl in the beginning and then spend the game recusing your twin of the opposite gender. As video games begin to make VERY SLOW progress to realizing a little gender equality won’t kill them this is a nice nod to both genders in the mean time. You don’t have to make a Princess Zelda saves Link mod for this game. It lets you choose which gender is heroic from the start.

There are some distinctly unique facets to this game. The fact that it is a turn based RPG was defiently surprising. Seeing a company like Double Fine work on a somewhat passed by genre was a little surprising but not outside of their normal MO. Then again up until recently adventure games were considered an all but dead genre. Now they are hardly FPS in ubiquitousness but nor are they rare crystal unicorns anymore either.

The setting is very fresh feeling. Combat trick-or-treating is not the most overused setting in video games. The costume based combat is fun. You will distinctly go out of your way to get new costumes just to use them in battle. Also they are timing based functions to increase damage and defense which makes combat much more interactive. There various costumes and battle stickers let you change-up your combat style quite a bit as well.

The biggest disadvantage of the game is the initial game is three parts but once you played the first part you pretty much have seen 85% of how the game works. While the puzzles and bosses are different in each section the quests are almost always the same in each part. There is always a bobbing for apples mini-game, you always can trade cards with the other kids, you always have to trick-or-treat at X number of houses to fight the boss which lets the party move onto the next section of the game. The game is short so the little changes between sections is enough to keep to interesting but adding 2 or three more section could have easily turned the game into a slog.

There was also a slightly bell-shaped difficulty curve. The beginning of the game is fairly easy. After that the second section in the mall was fairly tough for a while. I was often losing battles and usually only winning by the skin of my teeth. I later found out that later in the section I got a third-party member. Her addition made everything significantly less difficult after she joins. Other than some bosses I never faced anywhere near that level of difficulty again. I think I was supposed to avoid those initial battles  and the go back and with the added party member and clean house. It was an odd bump in difficulty and I’m not sure it was intentional.

There was also an additional Grubbins on Ice DLC episode. It takes place after the main game and adds an extra act on the game that takes place in the monster world this time. On the plus side it adds some great new costumes and a very different setting than the main game. On the downside the overall mission formula is exactly the same as it was for all three sections in the first game. The story is fun but if you were getting tired of the somewhat repetitive game-play than this section with seem like more of a grind. Also while you can pick the gender of the main character the person kidnapped in this DLC is always female. That sort of takes away a bit of the flair of the original game.

Overall it is a fun little story that you can easily find for dirt cheap. I knocked out the whole game in a single weekend where I also went to Free Comic Book Day and played D&D. So if you want some sort of Disgaea styled 100+ hours experience then your going to be sorely out of luck. But as an innovate return to the turn based RPGs it is a good piece of bite sized entertainment.

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The plot really picks up in Shoulder-A-Coffin Kuro vol. 3. Not only do we learn more about Nijuku and Sanju’s creation, we get some surprising turns in Kuro’s search as well. The ending is really surprising in a cliffhanger-like moment which was a welcome piece to this unconventional 4-koma.

Allegedly this series is ongoing but I worry we may never get the answers we are looking for.

The Ongoing Investigations are little peeks into what we are watching and reading outside of our main posts on the blog. We each pick three things that we were interested in a week and talk a bit about them. There is often not much rhyme or reason to what we pick. They are just the most interesting things we saw since the last Ongoing Investigation.

Continue reading