Fate/Extella LINK: You Lied To Me ELO

hisui_icon_4040_round I was told by the Electric Light Orchestra song Twilight (An otaku classic thanks to the Daicon IV opening animation) that, “It’s either real or it’s a dream. There’s nothing that is in between.” Fate/Extella LINK clear proves that statement is completely false. Just when you think you could believe in English rock bands you find out that you can’t really trust anyone.

I have seen more and more anime games following the Musou game formula. Overall it is a decent fit for any anime series that has a large cast of mostly combat capable characters. It has a simple framework where you can plug in a huge cast of character without having to worry too much about balancing them like you would in a fighting game. The games generally have a low bar for entry so they can get a wide variety of players although you might turn away hardcore gamers as they often can be rather mindless especially at lower difficulty levels. They are the sort of the game you put out when you want to put out a game but you don’t want to try too hard. They are more work than say an endless runner but hardly the complexity of an original RPG.

As I mentioned in my two part review of the original Fate/Extella while the Fate/Extra games did fairly well the studio making them went under. This was before the days of Grand Order to give a home to any and all Fate Servants so Type-Moon needed a way to capitalize on the overwhelming success of new Servants like Nero and Tamamo. If nothing else Takashi Takeuchi has always been the sort of guy who has been able to ride a popular wave when he finds one. So Type-Moon teamed up with the publisher Marvelous games again and took the story of the odd rock paper scissors based RPG of Fate/Extra and moved it into a Musou game framework.

Fate/Extella did very well so it only made sense to follow up on that success. Fate/Extella LINK basically continues the story of Fate/Extella while improving some rough game play, adding more playable Servants, and introducing two new Servants.

Since it is my duty to talk about everything and anything Type-Moon related I figured I would talk about the value of this game to Fate Fanatics. I’m going to spoil a major plot point about Charlemagne in this review as it lets me talk about a major element of the game. If you just want my overall opinion the game is an improvement but still very much more of the same. The plot is more of an important side story than a true Fate/Extella 2. The game is good but not essential.

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Fate/Stay Night Movie: Heaven’s Feel – II. Lost Butterfly

hisui_icon_4040_round Watching the first Heaven’s Feel movie with an audience in a theater was a fun experience. With the right audience, when you watch action scenes you can feel the excitement of your fellow theater patrons and dramatic scenes can also be amplified by the collective investment in the emotional swell of a scene. The problem is the wrong audience can jar your out of a scene just as easily. While I enjoyed the hell out of Lost Butterfly in the theater but during certain scenes the audience reminded me they were also there in the worst possible ways.

I recently wrote up a history of the adult scenes of Fate/Stay Night and how they have been adapted into anime over the years. I know some of my readers know this all so better to put it as is own footnote for those who are not Type Lunatics. So if you don’t know what Realta Nua is you might want to at least skim that post. Otherwise, let’s continue.

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Sex and Fate: A Brief (?) History Lesson

hisui_icon_4040_round I was going to start with my review of the second Heaven’s feel movie with this history lesson but when I realized how long it was I decided to make it its own post that I would put up before the actual review. I know for some people this is common knowledge but the heyday of visual novels is in the distant past enough that it is worth talking about for some better context for one of my main points in the review.

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