Manga of the Month: GTO: The Early Years

GTO: The Early Years aka Shonan Junai Gumi (湘南純愛組!) by Tohru Fujisawa

Since I already did GTO: Shonan 14 Days as a Manga of the Month it is only natural that I recommend GTO: The Early Years as the companion piece. Shonan Junai Gumi is where Eikichi Onizuka’s adventure started. I always had a vague feeling there was a longer story that occurred before GTO when I first read the series. Characters make quick reference to old stories and grudges. Characters would pop on to the scene with minimal introduction. Ryuji Danma and Onziuka seemed to have had a tremendous amount of back story. But I did not think much about it and just assumed Tohru Fujisawa liked it hint at a greater story than he was telling. But when I learned that GTO was a sequel to an equally long manga called Shonan Junai Gumi it all made sense. So I was thrilled when Tokopop started releasing the original series and crushed when they closed up shop leaving the manga unfinished. Thankfully Vertical has licensed recused this series and is putting their own signature polish of the title.

Back before he was the greatest teacher in Japan Eikichi Onizuka was just a teenager with his friend Ryuji Danma and they both had a dream. To finally lose their virginity. It just so happens these two goofy teens are also the toughest delinquents in all of Japan. So the Oni-Baku has to fight all stripes of insane thugs, miscreants, yankees, criminals, and psychopaths to keep their reputation while trying to find love (or at least satisfy their lust) with some lucky ladies. They build quite a gang for themselves in the process.

It is great to get the end of the beginning of the Onizuka legacy when it seemed like this part of the story would not see a full licensed release in the US. While this part of the story is a bit cruder than later parts of Onizuka’s story it also has its own energy that is not present in the later iterations as well. The art and story telling is a bit less refined but I feel the humor is a bit ruder, the action a bit wilder, and the stakes a bit higher. As Tohru Fujisawa goes on in his career his work gets much more refined but he loses a bit of spontaneity in the process. This is the raw and uncut Onizuka. I would like to see this do well because then Vertical can go back and redo the old Tokoyopop versions of GTO: The Early Years and maybe even GTO itself. If you want more Onizuka there is the new Ino-Head Gargoyle that continues the GTO legacy with Saejima Toshiyuki who has been with the GTO franchise since Shonan Junai Gumi as well.

Manga of the Month: D.Gray Man

D.Gray Man (ディー・グレイマン) by Katsura Hoshino

Every time I get a new volume of D.Gray Man, I think to myself why don’t more people read this? I realize it is not an unpopular series but it also doesn’t seem to have really stuck around. This may be partially due to it moving from the prominent Weekly Shonen Jump magazine to the monthly Jump Square. There is a lot of shonen fighting manga out there, so it is easy to miss one. And besides that, picking and choosing what is worth settling in the long haul with can be difficult.

D.Gray Man combines supernatural powers and occult lore with the shonen fighting formula. The gothic and macabre designs are well utilized giving life to everything from the obvious horror to less imaginable whimsy and humor. The art overall is a real treat in the series; the details in the European setting to costume and architecture are wonderful. Allen Walker possess a power called Innocence that can be harnessed to defeat demons and the like. The organization known at the Black Order recruits people with these gifts in an ongoing war against the Millennium Earl and his dark minions. Even before Allen joins their ranks, it is clear that there are many secrets to each side and to Allen himself. Allen is a positive lead who has a lot of charm about him; he is very honest and possesses a lot of heart. He isn’t the type of character who you forget about to concentrate on the support personalities. But he does have an electric group of people around him. The series utilizes everyone and the setting well, even pushing the grotesque monsters and violence pretty far at times. And it has a lot of mystery in the undercurrent which slowly reveals itself.

At just 22 volumes so far, D.Gray Man isn’t too much of a commitment compared to its brethren. (And VIZ is almost in line with the Japanese, releasing the 21st volume in November.) Within its pages is a solid journey that doesn’t drag and reveals its twists and turns in good time. Add in a good cast and artwork that begs to be looked at in detail and I find I can’t resist D.Gray Man.

Fate/Extra’s Caster Route: Caster Might Make You Into A Horrible Person

I have finally completed my final play through of Fate/Extra. Having completed it with Caster I feel like I have closed out the game. While I did not go through every scenario possible in the game I think I saw the optimal amount of possibilities. I would be interested in a few tiny details like using Saber with a female protagonist or taking Archer through Rani’s route but those little details are what YouTube is for. In this final post on Fate/Extra I just wanted to give my thoughts on playing as Caster. I mean how could I not play the game as the cute little fox goddess even if that is dangerously close to furry country.

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