Fate/Zero TV #009: Death Flags Are Raised

While no one goes into long speeches about how once the Holy Grail War is over they are going to finally settle down with their cute fiancee like they have always promised a few people do things that should tell you they are not going to survive even if you did not see Fate/Stay Night. I will warn people this is a build up episode. While we have a brief skirmish and the burning of the corpses of tortured children this is mostly a set up  to the final three episodes. I assume the build up will continue into part (if not all) of the next episode. But we have another heavy Rider and Waver episode so I know there will be many people rejoicing. Also if I get 10 times the normal hits I usually do for this post I will assume it is all the power of mega moe moe Waver at the top. People love their moe moe Waver Velvet.

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Fate/Zero TV #008: Alchemical Monofilament Falcon of Death

An episode that is nothing but people trying to put massive holes in each other from start to finish. Hopefully this will calm the audience’s blood lust for a while. We also see a whole new side to certain characters who might not have seemed to be warriors doing some pretty awesome combat maneuvers. I will warn everyone that there was no Rider and Waver in this one. I want to let certain people down easy so they know what they are in store for. Don’t worry. I am sure when it comes down the real showdown with Caster we shall see the King of Conquerors in his full glory. But the King of Knights content is sufficient for me to be happy. And that is all that should really matter to anyone.

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Fate/Extra’s Saber Route: Bisexual Girlgamesh is Sure to be Popular

While Tsukihime maybe have been the title that put Type-Moon on the otaku radar it is Fate/Stay Night that solidified their names in Otaku circles. The concept of legendary heroes summoned by powerful wizards in a secret war for a fantastic prize in the modern age is a powerful and wonderfully reusable idea. The original visual novel spawned a sequel visual novel, a prequel novel series, several fighting games, several anime and manga adaptations, and more merchandise than you can shake a Golden Sword of the Victorious at. Anyone who has played the Fate/Stay Night visual novel will see the clear table top RPG elements that influenced the game. So the next logical step in the Fate franchise is take the visual novel and fuse it with the table top RPG and get their child, the video game RPG. Fate/Extra is set in an alternate universe than the main Fate/Stay Night world. It takes the premise and some of the structure of the visual novel and combines it with the game play of a Persona style Japanese RPG with its own unique spin on both.

In Fate/Extra you are allowed to make several choices that majorly effect the story including if you are male or female, which legendary hero you choose as your partner, and who you choose as your main ally and/or romantic interest. For this review I chose to play as a male protagonist, with Saber as my champion, and the Egyptian alchemist as my ally. In this post I will go over all the basic game review points and my musings on the path itself. I plan to do at least 2 more posts looking at the Archer and Caster paths, the female protagonist, the Rin path, and how much you get out of replaying the game a second and third time.

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