Fate/Extra’s Caster Route: Caster Might Make You Into A Horrible Person

I have finally completed my final play through of Fate/Extra. Having completed it with Caster I feel like I have closed out the game. While I did not go through every scenario possible in the game I think I saw the optimal amount of possibilities. I would be interested in a few tiny details like using Saber with a female protagonist or taking Archer through Rani’s route but those little details are what YouTube is for. In this final post on Fate/Extra I just wanted to give my thoughts on playing as Caster. I mean how could I not play the game as the cute little fox goddess even if that is dangerously close to furry country.

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Fate/Extra’s Archer Route: Archer Has Officially Become My Roommate’s Hero!

While this is slightly delayed I have finally got through my second play through of Fate/Extra this time with Archer, a female protagonist, and taking the Rin route. Essentially I changed everything you could change to see how much it actually effected the story and how the game played out. If you are looking for a proper review of the game you just check out my first article about my Saber playthrough. That has more analysis of the game proper. This is just a supplemental look at the viability of a replay and what bits of nuance I got out of using Archer. This review took about a month longer than it should have as I swear the universe did everything up to including making it so my PSP would no longer read UMDs to prevent this review. Le sigh. But here it is.

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Fate/Extra’s Saber Route: Bisexual Girlgamesh is Sure to be Popular

While Tsukihime maybe have been the title that put Type-Moon on the otaku radar it is Fate/Stay Night that solidified their names in Otaku circles. The concept of legendary heroes summoned by powerful wizards in a secret war for a fantastic prize in the modern age is a powerful and wonderfully reusable idea. The original visual novel spawned a sequel visual novel, a prequel novel series, several fighting games, several anime and manga adaptations, and more merchandise than you can shake a Golden Sword of the Victorious at. Anyone who has played the Fate/Stay Night visual novel will see the clear table top RPG elements that influenced the game. So the next logical step in the Fate franchise is take the visual novel and fuse it with the table top RPG and get their child, the video game RPG. Fate/Extra is set in an alternate universe than the main Fate/Stay Night world. It takes the premise and some of the structure of the visual novel and combines it with the game play of a Persona style Japanese RPG with its own unique spin on both.

In Fate/Extra you are allowed to make several choices that majorly effect the story including if you are male or female, which legendary hero you choose as your partner, and who you choose as your main ally and/or romantic interest. For this review I chose to play as a male protagonist, with Saber as my champion, and the Egyptian alchemist as my ally. In this post I will go over all the basic game review points and my musings on the path itself. I plan to do at least 2 more posts looking at the Archer and Caster paths, the female protagonist, the Rin path, and how much you get out of replaying the game a second and third time.

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