
While Tsukihime maybe have been the title that put Type-Moon on the otaku radar it is Fate/Stay Night that solidified their names in Otaku circles. The concept of legendary heroes summoned by powerful wizards in a secret war for a fantastic prize in the modern age is a powerful and wonderfully reusable idea. The original visual novel spawned a sequel visual novel, a prequel novel series, several fighting games, several anime and manga adaptations, and more merchandise than you can shake a Golden Sword of the Victorious at. Anyone who has played the Fate/Stay Night visual novel will see the clear table top RPG elements that influenced the game. So the next logical step in the Fate franchise is take the visual novel and fuse it with the table top RPG and get their child, the video game RPG. Fate/Extra is set in an alternate universe than the main Fate/Stay Night world. It takes the premise and some of the structure of the visual novel and combines it with the game play of a Persona style Japanese RPG with its own unique spin on both.
In Fate/Extra you are allowed to make several choices that majorly effect the story including if you are male or female, which legendary hero you choose as your partner, and who you choose as your main ally and/or romantic interest. For this review I chose to play as a male protagonist, with Saber as my champion, and the Egyptian alchemist as my ally. In this post I will go over all the basic game review points and my musings on the path itself. I plan to do at least 2 more posts looking at the Archer and Caster paths, the female protagonist, the Rin path, and how much you get out of replaying the game a second and third time.

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