Dengeki Stryker Demo: Hard Working Foreigners For World Domination

Tokusatsu and eroge are not necessarily the first two things you might think of combining together but they actually complement each other better than you would think. Dengeki Stryker mixes in tales of hot-blooded courage with transforming cyborgs and combines it with sexy time adventures. I first became aware of this series when Mike Dent mentioned it in his Friday Ace podcast. The opening video with a song by Masaaki Endoh of Jam Project and animation directed by Shinichi Watanabe immediately told me this was something to watch out for. Since MangaGamer does some rather robust demos so I was really looking forward to what they would release for Dengeki Stryker since they were doing the English adaptation. After playing it I learned it was not exactly the game I originally thought it would be. The question was did I enjoy what I discovered it to be.

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Ongoing Investigations: Case #167

Sumo is a gimmick comic. That might seem like an insult but when a gimmick comic concept mixes with a solid story it can become something far greater. When the story is weak in a gimmick comic than you often just wind up rolling your eyes as you call out the novelty piece of the story. But with Sumo its storytelling twist adds to its great story to give you the feeling you are reading something innovative.

The story in itself is simple. A washed out NFL hopeful moves to Japan to become a Sumo wrestler after a devastating breakup. While he has an amazing amount of promise he has been doing rather mediocre and his next match is a pivotal point in his career. The story jumps back and forth in time with each period in time being its own color. This lets the reader know when each piece of the story takes place without text balloons or exposition but at the same time also lets the color of the time period reenforce the mood of the story at that point. The blue really helps reinforce the melancholy feel of Scott’s time in America, the green shows Scott’s awkward transition to life in Japan as he gets to know his manager’s daughter, while the orange helps express the spirit invested in Scott’s critical match.

If the story was not there, this would merely read like a slight curiosity. But instead this instead demands your attention and begs to be used as an example for anyone wanting to explore the use of color in comics.

Sumo is by Thien Pham who worked with Gene Luen Yang on Level Up which we liked a lot.

The story of Scott is a fairly simple one told in alternating time frames but each piece meets up at the end with poetic force. Though I was a bit surprised we don’t know the full outcome, but we do know that Scott’s life and his understanding of what he wants has changed.

Thien’s simple artwork is bold and iconic using strong lines to express a variety of emotion. One minor quibble I had with the art was during the Sumo matches, it was sometimes hard to tell who was who. The use of color as Hisui mentioned is very important in the book with oranges for Scott’s life in the present, bright with possibility; blues for his past in America, a time of coming-of-age and letting go; and greens for his (more recent) past in Japan, new life and growth taking over. All of this makes the sparse amount of dialog more powerful allowing you to let the emotions wash over you.

Sumo is a quiet story that has immense power.

There is a preview available, too.

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The Old Colony Effect 3 Podcast

I did another guest appearance on the OSMcast! and this time I am talking about Mass Effect 3. If you were active in any geeky circles you probably heard that the fecal matter hit the rotary impeller when the fans of the game learned of the ending to their beloved trilogy. Basil, Kevin, and I discuss the good (of which most of the game is made of), the bad (the ending and some other sticking points), and the ugly (most of the bad behavior all around). Still, I think we find a lot to like about the game and even have some good ideas on how to rectify what went wrong.

OSMcast! Mass Effect 3 – 4-16-2012