Ongoing Investigations: Case #158

I went to see Studio Ghibli’s latest, The Secret World of Arrietty, in theaters this week. It follows a family of very tiny people known as The Borrowers because they take just what they need from the humans’ houses they live in. Borrowers move to a new location if they are seen by humans because it becomes too dangerous. Arrietty has just turned fourteen and will be doing her first “borrowing” with her father that very night. At the same time, a new human boy has come to live at the house. It is a fairly simple story of friendship and fantasy and therefore charming from beginning to end. There is a timeless quality to the country (thanks in no small part to Ghibli’s art style) and with the exception of one appearance of a cell phone it gives no hint of the broader world. The exploration of the house from the view of Borrowers is well-crafted and alive making the ordinary noteworthy. This is especially true for green Arrietty who has never ventured into its walls before but possesses all the youthful courage and curiosity you might imagine. The final resolution is possibly the most adventurous of all and made me sad that I could not see where it will lead. In a quite positive way, it breaks the spell of it being a small world and opens it up to thousands of possibilities. My only complaint is the English voice acting was not very good, there were a lot of times the voices sounded completely disconnected and disembodied. The only exception was Arrietty thank goodness. So I look forward to picking this up on DVD and hope the Japanese does it a bit more justice.

I might just stop watching Bodacious Space Pirates not because it is a bad show but because everyone loves it so much I think it is beginning to make me hate the show. When I originally watched the first episode I thought it was serviceable if a bit forgettable. But more and more I just heard people praising the show like it was the second coming of Fullmetal Alchemist. Narutaki and I joked that we must have accidentally watched Totally Tubular Space Pirates which must have been the inferior knock off show. It seems like the one show that is able to get the jaded old school fans and the young moe fans to sit down at the table and agree to enjoy something together. This keeps me watching the anime while trying to discover what I am missing that everyone else is in love with. But the more I watch the more flaws I see with the show. I feel more and more these are flaws I would normally forgive if it were watching this in a vacuum but are unmistakable when I examine the show so minutely. Plus being a Space Pirate seems to be more like a glorified Sea World stage show than the brave adventures of Captain Harlock. Maybe if I come back to this show a year from now I can give it a fair shake. Right now I feel like those people who picked apart Summer Wars until it was devoid of any fun because it got all the hype that it did and I don’t want to be that guy.

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RE: The Bygone Greatness of Zelda

I read a very well written article about the first Zelda game and how the subsequent games in the franchise measured up (spoilers: they don’t, at least according to the article). The article ebbs and flows as far as my agreement with it. At times I felt myself nodding along but then he would push the idea too far and I was taken aback. Tevis has many solid points, but stripping everything back down to the model of the first game doesn’t strike me as a good idea even if it were possible.

I’m not going to lie, I think the best of Zelda games is pretty much when others do: A Link to the Past, Ocarina of Time, plus Wind Waker. I thought the Oracle games were a good throwback (except the Goron dancing which may have been made by the devil himself). So I guess I’d agree the best Zelda games are in the past, just not so far back as he goes. I think all of these games had great ideas but perhaps at times they have been pushed too far in one direction. I’m playing Spirit Tracks now and haven’t played Skyward Sword yet besides a demo so I can’t weigh in on his assertion that Skyward is the lowest point yet. But it is easy to sit down and see they’ve changed but that somehow it has all been for the worst, I can’t get on board.

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Ongoing Investigations: Case #157

There was no way my apartment was not getting the Mass Effect 3 demo the day it came out. I will avoid spoilers but I am sure some people are going to be upset that I mention you fire guns and fight Reapers. That aside the demo lets you make a temp Shepard with the normal amount of customization and you even get to make a few key previous game choices. You play through the first mission that is a basically a tutorial and then it jumps ahead to the earlier E3 demo. The first part is very cinematic where the second half is a good sample of the new game play. Since the second half is further in the game they give you more weapons to play with and more power points to see how the new abilities feel. A few quick notes. The cool down for powers is extremely short in first part and terrifically slow in the second half. They clearly want you to experience the new combat shooting system with minimal power use in the second half. The new game plays is even more run and gun than the previous games. I think it is a bit harder but you still have the power wheel to pause the action and a story mode if the action is too frantic. I also noticed that you could not upgrade your weapons like you could in the E3 demo. I also have played a little with the Mass Effect multipalyer. The mode is thankfully cooperative. I would not want to step foot into a competitive version of the game. So far the gameplay revolves around  surviving waves of enemies with a few random mini missions to break things up. 11 waves of increasingly tough enemies is fairly grueling. But once you get the hang of it the game is fun if a bit brutal. Expect to fail missions a lot. They do give you a good amount of experience even if you fail. You use the money you earn in missions to essentially buy booster packs of upgrades and items. The items you get are random so you can expect to grind quite a bit. The only lame thing is to play as an aliens race you have to randomly unlock them buying the expensive version of the booster packs. Over all the demo made me look forward to the game in March and made be not worry about the multipalyer so it accomplished its mission.

I had the pleasure of seeing the premiere of Justice League: Doom at a special event held at the Paley Center here in NYC. The movie is based on a famous Justice League storyline from the comics known as The Tower of Babel in which Batman has contingency plans on how to take out each member of the JL stolen and then used against them. The basic premise remains the same, but the ways in which each member is neutralized as well as the ultimate villain are different in this new animated film. And it is executed fantastically. All of the stories are being told simultaneously which brings in a lot of tension as we switch from hero to hero. The writing is snappy and of course Batman has all of the greatest lines but it meshes well with the serious nature of the story. It gets very dark and what happens when Batman realizes what is going on as well as how the JL take that information is an excellent, thoughtful finish to the action packed story. This is a great addition to the DC animated library and a wonderful swansong for late great writer Dwayne McDuffie.

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