The Rebirth of the Witch and the Knight

Carnival Phantasm has come to an end. The grand Type-Moon cross over even ended with some little cameos by the cast of Fate/Zero, Kara no Kyoukai, the Mobile Site, and some rather minor Type Moon characters. The they even gave some love to Notes with V/V. But at the very end after the credit a mysterious woman picks up the phone to introduce the bonus movie. This woman is Sajyou Ayaka who is the original protagonist of an early draft of Fate/Stay Night. To celebrate the end of Carnival Phantasm the extra goes back to the origin of the Type-Moon universe with Fate/Prototype. This video is an animated version of some of the notes to the original unfinished story that would be used to make Fate/Stay Night.

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Fate/Extra’s Caster Route: Caster Might Make You Into A Horrible Person

I have finally completed my final play through of Fate/Extra. Having completed it with Caster I feel like I have closed out the game. While I did not go through every scenario possible in the game I think I saw the optimal amount of possibilities. I would be interested in a few tiny details like using Saber with a female protagonist or taking Archer through Rani’s route but those little details are what YouTube is for. In this final post on Fate/Extra I just wanted to give my thoughts on playing as Caster. I mean how could I not play the game as the cute little fox goddess even if that is dangerously close to furry country.

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Melty Sprites

I have been occasionally playing the little treasure that have come from Comic Market 81 including the two anime fighting games I cared the most about, those being Melty Blood Actress Again Current Code and Ougon Musou Kyoku Cross. Far be it from me to even pretend to be a serious Type-Moon critic but I must complain about Melty Blood. Playing both games back to back makes me realize that Melty Blood SERIOUSLY needs to upgrade their sprites. If you compare the crisp HD sprites of Ougon Musou Kyoku to Melty Blood’s wonderful but outdated character graphics the difference is so noticeable. I’m not saying that I don’t enjoy playing the new Melty Blood. Adding the new selectable fighting styles and added characters is very much appreciated. But I would rather the next addition of the game make minimal additions to any game play (which is already quite good) and instead work on the graphics. It would take a great game and modernize it into a spectacular game.

I realize that this is partially a selfish and very complicated request. Upgrading sprites is a major undertaking and fighting games are loathed to change the artwork on sprites that already work unless they have no other choice. The infamous example was the use of the outdated Morrigan spite until Tatsunoko vs. Capcom: Ultimate All-Stars. I also know that French Bread would probably wish to spend more time and effort on the graphics for the artwork of their own original property game, Under Night In-Birth. It might be a somewhat selfish request but it is one I make anyhow. I know it is a serious investment but it is one that I think would result in an equal amount of returns.