Ongoing Investigations: Case #157

There was no way my apartment was not getting the Mass Effect 3 demo the day it came out. I will avoid spoilers but I am sure some people are going to be upset that I mention you fire guns and fight Reapers. That aside the demo lets you make a temp Shepard with the normal amount of customization and you even get to make a few key previous game choices. You play through the first mission that is a basically a tutorial and then it jumps ahead to the earlier E3 demo. The first part is very cinematic where the second half is a good sample of the new game play. Since the second half is further in the game they give you more weapons to play with and more power points to see how the new abilities feel. A few quick notes. The cool down for powers is extremely short in first part and terrifically slow in the second half. They clearly want you to experience the new combat shooting system with minimal power use in the second half. The new game plays is even more run and gun than the previous games. I think it is a bit harder but you still have the power wheel to pause the action and a story mode if the action is too frantic. I also noticed that you could not upgrade your weapons like you could in the E3 demo. I also have played a little with the Mass Effect multipalyer. The mode is thankfully cooperative. I would not want to step foot into a competitive version of the game. So far the gameplay revolves around  surviving waves of enemies with a few random mini missions to break things up. 11 waves of increasingly tough enemies is fairly grueling. But once you get the hang of it the game is fun if a bit brutal. Expect to fail missions a lot. They do give you a good amount of experience even if you fail. You use the money you earn in missions to essentially buy booster packs of upgrades and items. The items you get are random so you can expect to grind quite a bit. The only lame thing is to play as an aliens race you have to randomly unlock them buying the expensive version of the booster packs. Over all the demo made me look forward to the game in March and made be not worry about the multipalyer so it accomplished its mission.

I had the pleasure of seeing the premiere of Justice League: Doom at a special event held at the Paley Center here in NYC. The movie is based on a famous Justice League storyline from the comics known as The Tower of Babel in which Batman has contingency plans on how to take out each member of the JL stolen and then used against them. The basic premise remains the same, but the ways in which each member is neutralized as well as the ultimate villain are different in this new animated film. And it is executed fantastically. All of the stories are being told simultaneously which brings in a lot of tension as we switch from hero to hero. The writing is snappy and of course Batman has all of the greatest lines but it meshes well with the serious nature of the story. It gets very dark and what happens when Batman realizes what is going on as well as how the JL take that information is an excellent, thoughtful finish to the action packed story. This is a great addition to the DC animated library and a wonderful swansong for late great writer Dwayne McDuffie.

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Fate/Get Licensed

This is an open letter to any companies that are either currently localizing visual novels or are interested in getting into that market.

Imagine this. Some company like Manga Gamer or JAST USA that already adapts Japanese visual novels into English wants to bring out Fate/Stay Night. It is a highly demanded title with a ravenous and dedicated fan base. The problem is the licensing price on a high-profile game like Fate/Stay Night is equally high to the point where it would need to sell more copies than any other visual novel ever has in the English-speaking market to break a profit. Despite the number of people who say they would pay there is a readily available fan translation of the game from Mirror Moon so the question always is how many of them will actually buy anything. I know there are manga that English publishers won’t pick up because they feel the scanlations make them worthless to license. How many people will buy a game they already played for free?  I am sure many companies have run the numbers and discovered that the risk to reward ratio is far too great to take a chance on the title. As it is it might not even be viable at all. I myself can’t blame them. They just want to keep the lights on.

But now that Kickstarter has created a viable method of getting funding and support to what would otherwise be high risk niche projects. I wonder if a title like Fate/Stay Night could be viable. I am not going to even pretend like I am an insider. I don’t know what the licensing fee on visual novels are nor how much the assorted overhead costs are with releasing a title like Fate/Stay Night. Even with a Kickstarter it might still be ridiculously prohibitive to even attempt such an undertaking. But I feel a well orchestrated and promoted Kickstarter just might be able to make this a feasible idea. It removes a good deal of the risk involved in licensing such a big named title and lets the companies involved get a real sense of how many people would buy such a title before any money exchanges hands. It is a great time to run a kickstarter for such a project and a title like Fate/Stay Night will definitely get people talking. No one is assuming you are every going to raise Double Fine money but you could easily make Barbara money. And that just might be the boost the game needs to actual make it to its English-speaking fans.

I can’t help but be fascinated with this idea. If any one has any idea of how to make this happen let me know. If any company wants to take this idea I am leaving it on the table. If any company was toying with the idea before I wrote this post then I am showing that it has some support. Otherwise if you support this idea just leave a comment below and pass this post around to show this idea has support among the fans.

The Final Denouement of the Golden Witch

It has been a long journey so see the conclusion of Umineko no Naku Koro ni. The story started in 2007 and finally concluded with 8 visual novels being released over the course of 4 years with over a dozen extra side stories being release up until the last Comic Market in December. It was a fun journey along the way that allowed me to try and figure out what was real, what was fantasy, and where the truth lied on Rokkenjima in October of 1986. When I finished Requiem of the Golden Witch I was filled with a mixture of hope and dread. The penultimate game was amazingly powerful so that I was hopeful that the end of the series would be just a great but at the same time I was worried that it could not live up to the expectations it had set.

So when Twilight of the Golden Witch came out to some rather negative reviews it was hard to tell if this was part of the normal cycle of Umineko reactions or if it was a horrible ending. The problem was when a new Umineko game came out there was always a flood of spoilers. When everything was sorted out due to fake spoilers and mistranslations there was invariably a negative reaction that the story had gone down the drain. But usually when the translation patch came out most everyone saw the story in whole new light when they actual read the story. But this time that negative feeling did not seem to go away. Many people (including myself) seemed rather frustrated with the ending as provided by the spoilers for a lack of answers. But now that I have finally played the game and seen the ending through I am going to give my spoiler filled thoughts on the ending and the series as a whole. This is a mixture of catharsis and celebration for a pretty wild ride. If you were curious for a simple spoiler free review then it is simply that I do not regret playing this series. Continue reading