Ongoing Investigations: Case #148

I’ve started playing Professor Layton and the Last Specter which is the start of the prequel arc featuring the first meeting of Layton and Luke. Since this is the case, the game begins with Layton meeting his new assistant Emmy who quickly became a favorite of mine. She is a new addition with her high energy and physical nature. At times she even acts as the audience to the strange happenings making comments like these villagers are so weird and the like. And it is a good thing I fell in love with her quickly, I just started a new chapter where she has broken off from Layton and Luke to go solo in London. So far the story has been in line with previous games which is a positive; I’ve been able to deduce small mysteries but the Specter remains elusive. The town seems more sprawling complete with canals and boat transportation but like the last two games it tends to box you into a path and only lets you explore at its discretion which I always take issue with. Puzzles are Layton puzzles and nothing has stood out though there does seem to be more real math than before. I’m happy to say the car path mini-game is back, but made way better because it is with trains! I haven’t gotten to London Life yet. If you’ve seen the movie Eternal Diva you know a little more about this game, but I’m looking forward to now go back and watch it with a fuller knowledge.

Mass Effect is a series that has a rich back story and world building aspects that can be totally ignored if you wish to play the game as a straight sci-fi action game. I being a Type-Moon fan of course am the sort of person who will pour over all the in-game encyclopedia entries and journals. So that fact alone won the game major bonus points with me. That aside I think the game lives up to all the praise the fans give to the series. It has a solid plot that you can play through fairly quickly if you skip all the side material. But half the fun is all the side missions you can do. The main plot line maybe be the entrée but the side dishes are equally important to the meal in its entirety although you might not want to do all the silly collect all the tchotchkes missions like I did. But the cool thing is so many of your decisions carry over to the next two games be it huge decisions you make in the main plot line or little choices you make in side quests. It gives you a reason to seek out missions just so you can impact the world as opposed to just collecting more money and experience. Knowing that the people you kill or tasks that you accomplish carry over give every decision you make a satisfying weight and consequence. The dialog and charterers are not War and Peace or Citizen Kane levels but you will get attached to most people and the writing is usually pithy. The morality system is one of the best for a modern video game. There are still some kick the dog ridiculously evil choices but most of the time picking the renegade choice is an acceptably gray moral decision. It makes playing the path other than the white knight choices viable to people who don’t just shoot the scientists in Half-Life because it is cool. As for the two biggest complaints I always hear about the game I agree with one and did not really care about the other. The Mako is sort of annoying as everyone says it is. It’s hardly unbearable but it is clunkier than it needs to be. When you are moving along it is fine but when you spend 10 minutes getting from one location of the map to another when is should have taken 30 seconds because of the terrain you quickly understand why people were glad they removed the tank driving from everything but some optional missions in the second game. The other major complain it’s the inventory system. I thought that about 90% of gear you pick up was just vendor trash but I did not find it that hard to deal with even on the 360. I just wish the shops were not just filled with random inventory as opposed to a fixed stock. I almost always had mediocre to poor armor because of this. Those flaws aside Mass Effect was pretty amazing. I beat it in about a week and missed quite a bit of sleep due to it keeping me up. If you any sort of American RPG fan it is worth trying it out.

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You Must Obtain the Answers to the Riddle of the Penguindrum!

Listen up you lowlives that will never amount to anything! Today is the day that the penultimate episode of Mawaru Penguindrum is released to your undeserving eyes. With so many twists and turns in this series we are curious what your puny minds incorrectly assume will happen in the final episode. Give us your mongrel howling in the comments below and we shall see exactly how incorrect you are next week. And just because some of you are foolish fools who foolishly fool themselves into ignoring how foolish you really are remember that there will most probably be spoilers in the comments below. Now go forth and obtain the answers to the riddle of the Penguindrum!

The Speakeasy #024: The Last Word, Looking Back on 2011

Drink #024: The Last Word,
Looking Back on 2011

Once again the end of the year means the jet setting billionaires Hisui and Narutaki attend their yearly collaboration to muse on what has occurred in the anime and manga industry during the course of 2011. This year finds them looking at the coast Monaco from Narutaki’s private yacht as they open up a bottle of Dom. Romane Conti 1997, dig into Wagyu steaks prepared by Koumei Nakamura, and reflect on some of the biggest events of 2011. As they digest their meal they talk about the quake, the closing of Borders, and the other events that shaped the year and reflect on how these events will reverberate on the year to come. Come, open up a bottle of your finest vintage, and reflect with them on your memories of 2011.

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And now your helpful bartenders at The Speakeasy present your drink:

The Last Word

  • 3/4 oz gin
  • 3/4 oz lime juice
  • 3/4 oz Green Chartreuse
  • 3/4 oz maraschino liqueur

Preparation:

  1. Pour the ingredients into a cocktail shaker with ice.
  2. Shake well.
  3. Strain into a chilled cocktail glass.