Ongoing Investigations: Case #183

And so ends Kamen Rider Fourze or as I like to think of it Kamer Rider Diamond Is Not Crash. Having never seen a full Kamer Rider series this certainly was a treat. The last 21 episodes (28-48) put a nice cap on everything. The series ended things pretty much how would expect them to end with a few nice little twists to make it all feel unique.

Without giving away too many spoilers I will say the best part of the writing in the series is the way they pull off reveals. They make a good use of what amounts to 2 stage method of pulling back the curtain. They set up certain mysteries fairly early on and tease you with the answers. Then when they finally give you the solution I found nine times out of ten I had figured out the answers from the clues they left. But then they usually followed it up with a secondary reveal just after that which is nowhere as easy to predict. It is a strong one-two punch that helps nicely in giving impact to the story.

I will note after a certain point they really began to focus much less on the Rider Club than in the first half. They never disappeared but their overall screen time dropped from where in was in the first half of the series. For all the trouble they have over keeping Miu and Shun in the club they don’t do a good deal after they graduate. How many times was the Powerdizer really that important?

Still it was a fun show that really never took itself too seriously. It could hunker down when it needed to but it never lost sight of how silly its overall premise could be. It remained earnest while still being fun. It also helped the somewhat hokey production vales go down a bit smoother.  In many ways I think this could be the HeartCatch PreCure! of Kamen Rider for me. While I may enjoy other Kamen Rider series this one will take a truly spectacular show to beat.

Seriously Dark Horse, I hate you for putting Blade of the Immortal on a once a year release schedule. Blade of the Immortal vol. 25 is, as always, a beautiful piece of violence. There are some really exquisite page sequences in this volume. Samura amazes me with his artful blood spatters.

It has been a while since we’ve seen Shira in action; he had mostly been slinking around once he appeared again. The confrontation between him and Manji is sooooo what we’ve been waiting for for a long time. It certain had some surprises, though it isn’t over yet, but I was glad to see paths crossing again that I didn’t expect at this point. I kind of forgot that most of the characters don’t know Shira is still alive since we the audience have known for a number of volumes at this point.

We are finally privy to some insights on Manji’s immortality and vulnerability that we could only speculate on before. Although I don’t trust the information fully yet since it is only the doctor’s theory; this might be Shira’s big mistake.

At the end of this installment are some pretty hilarious joke comics parodying characters and situations in the series. I especially laughed when Rin needed bait to fish with so she cut off Manji’s arm.

The Ongoing Investigations are little peeks into what we are watching and reading outside of our main posts on the blog. We each pick three things that we were interested in a week and talk a bit about them. There is often not much rhyme or reason to what we pick. They are just the most interesting things we saw since the last Ongoing Investigation.

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Ongoing Investigations: Case #160

After writing about the Zelda franchise recently, I had to get playing the DS release Legend of Zelda: Spirit Tracks because, hello, you get to drive a train. In this adventure, you are trying to restore the train tracks that connect the realms as well as stop the resurrection of an evil lord who has stolen Zelda’s body. With sword, er stylus, in hand I set out on this small but mighty adventure. I was actually surprised by how long the game was and how much was packed into that little cartridge. Zelda’s ghost is your guide, but she is also your partner in fights for certain areas which is a nice addition to the gameplay. Your path is very straightforward since you can only travel by train so the map has but a few outposts to discover, sadly. Despite loving trains, at times traveling was tedious and long since the only way to open portals was, for the most part, done with side errands that I didn’t engage in. Still I had a blast with the train driving and the first part of the final battle in which you must take on a giant evil train was quite fun. There is a noticeably low count of enemies in this game, but bosses still gave me quite a challenge throughout. My favorite was in the fire temple, it was just enjoyable to play! But I cannot emphasize enough to Nintendo: please quit it with the stylus heavy games already or at least make it optional especially for things like walking. The accuracy is just not there and it takes some of the portability out. Also flute playing gave me nothing but frustration throughout the game because no one really teaches you how to do it correctly. One thing that stood out to me as the game went on was even though there was much hand-holding, you got so used to it that when it didn’t explain something it was damn hard to figure out. This happened multiple times to me, I’m okay with not haing hints but I’d like consistency about it otherwise it is just confusing. Overall, it was an enjoyable game experience, and I spent the better part of a weekend playing it nonstop, so it hooked me quite well. I love the Wind Waker-esque world so it is great to continue to see additions to it.

With my roommate playing so much Mass Effect 3 that he actually took a week off from work I too have been sucked into to the hype. And since I have a iOS device I decided to try out Mass Effect: Infiltrator. Having sampled a bunch of iOS games the first thing I noticed is that anything other than simple puzzle games and time wasters have an annoying learning curve where you spend time learning the touch screen control scheme and wrangling it into something you can play. As much as writers like to claim that phones will kill the portable gaming machine market the fact that any full portable console has intuitive control scheme make the far more suited for full-fledged games. Infiltrator is a side story about a Cerberus operative who goes rouge. The story is fairly minimal. If you are expecting the complex moral decisions from the main game you will be sadly disappointed. They give you paragon/renegade choices but they are super simple and seem to have little effect on the plot. The combat is a system where upgrades are essential to succed. You have to grind the low-level missions to get the upgrades you need to the later story. The first thing you should to is buy the sniper rifle and the beam rifle. Then upgrade all you weapons and the pull ability. Everything else is supplemental. You need the extra weapons for get the style bonuses from switching weapons to get real money. If you just rely on the assault rifle and the shotgun you will have a very hard time getting gold on any level past the first few.Once I got the hang of the game it was fun but it is really small especially for the price. I am looking froward to seeing how this compares to the Mass Effect 3: Datapad app considering that is free.

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Ongoing Investigations: Case #128

Blade of the Immortal 23 finally came into my hands, every time one of these comes out it seems cause for celebration. It takes far too long. This volume is still a transitional book as everyone starts to get in to position, and much traveling occurs for each group, for the final act to commence. This book actually doesn’t feature Manji and Rin all that much, despite their very recent reunion, instead putting the focus on the Itto-Ryu and Habaki’s deathrow Rokki. Since Anotsu and gang are fleeing, they set a number of traps for their pursuers. It is nice to see Magatsu around again, though I had to laugh when Soma attempts to take him on solo, better luck next time lady. There are also some tender and powerful moments between Maki and Anotsu. A good volume, as usual, but mostly a set-up for things to come.

If anyone was ever curious the person who does most of the links on the blog is me. In doing so I often stumble upon little bits of information like the existence of the  SlayersThe Hourglass of Falces manga. A complete 4-chapter story that is unusual in the fact that it has the standard Slayers crew we all know and love plus Luke and Milina from the later novels that were never translated. Lina and company are shipwrecked on a tranquil little island that has an idyllic town of friendly people. Due to the strange currents around the island they cannot causally leave. As they look for a way off the island a busty pirate shows  them there is something more sinister going on behind this utopia. Oh and there is one other major difference between this and the normal Slayers stories people are used to: Massive amounts of T&A. I don’t know much about Milina but Amelia’s breasts are definitely increased to be Naga sized and there are frequent panty shots. So the fan-service is distinctly on display in the manga. The story is a nice little story that is reminiscent of some of the better filler arcs in a regular Slayers TV series. It even manages to tie together the first and second series of Slayers novels. I just wish they toned down the gratuitous fan service.

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