Ongoing Investigations: Case #148

I’ve started playing Professor Layton and the Last Specter which is the start of the prequel arc featuring the first meeting of Layton and Luke. Since this is the case, the game begins with Layton meeting his new assistant Emmy who quickly became a favorite of mine. She is a new addition with her high energy and physical nature. At times she even acts as the audience to the strange happenings making comments like these villagers are so weird and the like. And it is a good thing I fell in love with her quickly, I just started a new chapter where she has broken off from Layton and Luke to go solo in London. So far the story has been in line with previous games which is a positive; I’ve been able to deduce small mysteries but the Specter remains elusive. The town seems more sprawling complete with canals and boat transportation but like the last two games it tends to box you into a path and only lets you explore at its discretion which I always take issue with. Puzzles are Layton puzzles and nothing has stood out though there does seem to be more real math than before. I’m happy to say the car path mini-game is back, but made way better because it is with trains! I haven’t gotten to London Life yet. If you’ve seen the movie Eternal Diva you know a little more about this game, but I’m looking forward to now go back and watch it with a fuller knowledge.

Mass Effect is a series that has a rich back story and world building aspects that can be totally ignored if you wish to play the game as a straight sci-fi action game. I being a Type-Moon fan of course am the sort of person who will pour over all the in-game encyclopedia entries and journals. So that fact alone won the game major bonus points with me. That aside I think the game lives up to all the praise the fans give to the series. It has a solid plot that you can play through fairly quickly if you skip all the side material. But half the fun is all the side missions you can do. The main plot line maybe be the entrée but the side dishes are equally important to the meal in its entirety although you might not want to do all the silly collect all the tchotchkes missions like I did. But the cool thing is so many of your decisions carry over to the next two games be it huge decisions you make in the main plot line or little choices you make in side quests. It gives you a reason to seek out missions just so you can impact the world as opposed to just collecting more money and experience. Knowing that the people you kill or tasks that you accomplish carry over give every decision you make a satisfying weight and consequence. The dialog and charterers are not War and Peace or Citizen Kane levels but you will get attached to most people and the writing is usually pithy. The morality system is one of the best for a modern video game. There are still some kick the dog ridiculously evil choices but most of the time picking the renegade choice is an acceptably gray moral decision. It makes playing the path other than the white knight choices viable to people who don’t just shoot the scientists in Half-Life because it is cool. As for the two biggest complaints I always hear about the game I agree with one and did not really care about the other. The Mako is sort of annoying as everyone says it is. It’s hardly unbearable but it is clunkier than it needs to be. When you are moving along it is fine but when you spend 10 minutes getting from one location of the map to another when is should have taken 30 seconds because of the terrain you quickly understand why people were glad they removed the tank driving from everything but some optional missions in the second game. The other major complain it’s the inventory system. I thought that about 90% of gear you pick up was just vendor trash but I did not find it that hard to deal with even on the 360. I just wish the shops were not just filled with random inventory as opposed to a fixed stock. I almost always had mediocre to poor armor because of this. Those flaws aside Mass Effect was pretty amazing. I beat it in about a week and missed quite a bit of sleep due to it keeping me up. If you any sort of American RPG fan it is worth trying it out.

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Ongoing Investigations: Case #147

As I stated when I went to the Vertical wine tasting event The Drops of God is one of those unusual manga that has an effect on the world outside of the otaku domain due to its ability to effect the wine market. That fact alone made the series something I had to check out. To put the manga in perspective it is somewhere between Bartender and Yakitate!! Japan. The main storyline distinctly has a tournament set up. To inherit his father’s insanely expensive wine collection Shizuku Kanzaki has to defeat his father’s adopted son Issei Toomine in a contest to identify 13 wines. Also they like to do the super visual descriptions of the wine like the bread tastings in Yakitate!! Japan but far more sedate and refined manner. The characters in The Drops of God will be much more likely to compare a wine to a famous Renaissance portrait than a series of Galaxy Express 999 gags. But overall while there is a healthy amount of humor the series is far more of a drama than a comedy. Also all the characters are adults with careers so no plucky young teenage protagonists. On the other hand while is is not as sedate as Bartender most of the stories do not seemed centered on just the battle on the inheritance. There sare a good amount of other stories outside of the main plot line that still involve wine. It has many of the healing stories that something like Bartender has but at the same time there is more urgency and drama. Also with a set number of wines as part of the competition you always feel that progress in being made. With some manga you can always be left wondering if you will ever see the end of the story. With the drops of God you clearly see a beginning and an end with with clear demarcations of progress. Toomine Issei is quite the turbo douche. He of course has the money, connections and wine knowledge that should instantly make him the winner. The fact that he does things like taste soil from all over France to give him an edge does not hurt. He would make a great slimy 80’s romantic rival. Shizuku starts off the series with almost no knowledge of wine as he rejected the world of his famous wine critic father. But he does have the abilities of a supertaster thanks in part to harsh flavor training as a child. He befriends an attractive young trainee sommelier named Miyabi Shinohara who supplements his knowledge of wine with her own training. Together they have enough knowledge to challenge Issei. If you are interested in manga for an older audience or in alcohol related manga it is definitely worth a look.

Wonder Woman issue 2 cements this story as one of the more awesome in the New 52. We continue to deal with a much more mythology based plotline than anything resembling superheroes (with the exception of Wonder Woman’s outfit). We glimpse Olympus, make it back to the island of the Amazons, and get further entrenched in the soap opera that is the love lives of Greek gods. The art really pushes this new feel a long way being both dark yet highly saturated. This is the first time I’ve ever been real into Wonder Woman, and I like it!

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Ongoing Investigations: Case #145

Carnival Phantasm Season 2 has an all Saber related episode. Therefore Carnival Phantasm Season 2 is rated A++ with a side order of extra credit. But with all my horrible blatant prejudice aside Carnival Phantasm continues to be a series of in jokes piled on top of each other. There is some good material that does not rely on the mythology but there are few people who would be able to sit through what would otherwise be rather incomprehensible episodes otherwise. This set of episodes really favors the Fate side of things. Episode five is mostly Berserker running around wreaking havoc.  Episode six is sort of dodgy since it mostly revolves around the fact that Shinji often beats and rapes Sakura while Rider does her best to protect her in a faux soap opera. It is really is a dark type of humor that could easily turn people off. Episode seven is the only split episode with the first half being about Arcueid making okonomiyaki and the second half being about Caster’s love life. I wonder if this skit is enough to make people actually like Caster. Unlike Sakura she has never really been hated but mostly just ignored.  The eighth is all about Saber so I naturally enjoyed it immensely. They thankfully end the Phantasmoon story for the most part in episode 6. It was never that long but they were stretching what was originally a one page gag pretty far as it were.  I assume we will get one more Phantasmoon skit in season 3 but I think the break will go do it a world of good. Lancer continue to be the Kenny of the series dying in every episode. I have more to say but maybe I will save it for its own post. Other than that: ALTER! ALTER! ALTER!

 In volumes 27-28 of Kekkaishi we finally get confirmation, at least in part, of what Karasumori’s deal is. 27 is mostly battling the witches spell which threatens not just the sacred site but the surrounding city. But big surprises occur when Yoshimori is able to harness the mind-emptying technique that we’ve been so curious about. Along with this comes the reveal of his new familiar which leans towards creepy. Since all of this involves the head of the Organization and every major player I can only assume we have entered the final arc of the series. I still feel as though Yoshimori’s family has secrets lurking in its depths but we’ll have to wait and see.

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