Ongoing Investigations: Case #219

301447 It was time for me to finish GTO: The Early Years since Vertical Inc was gracious enough to license volumes 11-15 to finish off the series after Tokyopop went belly up. The adventures of the Oni-Baku are mainly episodic so there was no burning need to see the conclusion to the grand narrative. Also the main plot point: Can Eikichi Onizuka and Ryuji Danma get laid is already known conclusion to anyone who ever read GTO. But that does not mean just because there in no huge meta-plot that these episode are any less worth reading.

The relationship between GTO: The Early Years and GTO always reminds me of Ranma ½ and Urusei Yatsura. GTO and Ranma were extremely popular in the U.S. so the American licensors took the next logical step and licensed the  earlier series in hope that they would have the same fanbase. But as both works are rougher works with a slightly older art style they were both generally ignored by anyone but the most die-hard devotees of the more popular series. That is a real shame because both GTO: The Early Years and Urusei Yatsura both have a unique charm that the latter series lacks. It is not that the new series are bad. The appeal is just slightly different. Maybe that is why the older series don’t sell as well.

It is fascinating to see how Tohru Fujisawa styled evolves over the course of the series. GTO: The Early Years starts off as a goofy and raunchy “teens tying to lose their virginity” comedy like one would see in the 80s. It then morphs into a yankee fighting series where the Oni-Baku have to fight increasingly hard cord punks. There is still some humor but it is mainly a fighting series. Then the series ends with a better mix of the first two styles of the series. None of the later arcs really feel like they have to choose which manga it wants to be.

But thankfully for the most part the manga brings those two hand together nicely. The crazy mayhem and the goofy comedy translation between each other seamlessly. In fact the last arc does a great job of mixing them like a wonderful peanut butter and chocolate combination. It really lays the groundwork for GTO which would use this formula in the last third of the series pretty much for the entire run of the series.

I really feel bad for Shinomi Fujisaki. She was just a key part of GTO: The Early Years near the end so her being nothing more than cameo in GTO is sort of sad. Ryuji and Nagisa’s storyline was pretty much over by the end of GTO: The Early Years. So them getting pretty much just an epilogue in GTO makes sense. But Shinomi feels downright neglected. Thankfully she gets her proper sendoff in Shonan 14 Days.

There are some stand out stories in these last 5 books. There is a surprisingly sensitive transexual love story from a series that is mostly dick jokes or people racing on bikes and punching people. There is a Kindaichi Case Files inspired murder mystery that I will write-up for the blog when I have a chance. There is a story about mega racists ex-marines, surfing, and drama that is pretty much as close to an American 80’s movie as you can get without be a direct adaptation. Also the story about the night vision goggles is simply inspired.

If you ever liked GTO but felt that GTO: The Early Years was a bit too different you might just want to go back and try the last 5 books from Vertical. Heck. If you just like comedy manga with a bit of action then you owe it to yourself to pick up these classics. GTO: The Early Years is about being young, stupid, and macho in the best possible way.

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I can’t stop playing Fire Emblem: The Sacred Stones. I’ve been even more drawn into this world and its character than that of the first GBA Fire Emblem which has really shocked me.

A dark force has reemerged in the land and each nation holds a one of the sacred stones a means by which to stop it. At the beginning of the game, Eirika and Ephraim’s homeland is betrayed and invaded and their father the king is murdered. Eirika first sets out on a quest to find her brother. While you simultaneously get to play through some of the parts of Ephraim’s story as well. In this game, you are simply each character as opposed to being a wandering tactician.

There are a couple of added battle features in this game which give you the ability to grind somewhat. I am trying not to do it too often since one of the things I really liked about the first game was a reliance on only story-based combat to level your skills. It made it challenging but also kept it interesting all the time. But I have found it useful when characters have gained a new skill which starts at rank E or D.

I’m loving all the wandering royalty in this game! And I find myself more invested in the many relationship opportunities than I was in the first.

The Ongoing Investigations are little peeks into what we are watching and reading outside of our main posts on the blog. We each pick three things that we were interested in a week and talk a bit about them. There is often not much rhyme or reason to what we pick. They are just the most interesting things we saw since the last Ongoing Investigation.

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Ongoing Investigations: Case #218

narutaki Thanks to Netflix I had a chance to sit down and watch Adventure Time S1. It is not as if I haven’t watched the show, I’ve just seen random episodes here and there, but I wanted to watch it in order from the beginning. Really there is no need to do this if the first season is any indication, but hey I like to do things in order when I can!

Things I took away from this season: LSP is the best princess with the best voice, George Tekai is always down for a laugh, the most over the kids’ heads joke was when they sack the nut castle, and Whywolves are creatures possessed by the spirit of inquiry . . . and bloodlust.

I really wish Netflix would add more seasons but it sounds like that won’t be happening for a long time. I will have to supplement myself with comics.

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After a long break we get the return of The Venture Bros. in season five. I enjoyed season four but it just felt like it was one step below everything that came before it. Season four was good. I usually got several laughs every episode. Some of the stuff around the Revenge Society and S.P.H.I.N.X. was amazing. I did a whole post on Everybody Comes to Hank’s. It just was never as good as it was in the original three seasons. Something about the plots just felt like they were spinning their wheels despite a lot of things going on in each episode. It was fun but lacking that spark that made the earlier episodes more than just quotable pop culture romps.

Other than the recent Halloween special (which was more of a hype man for the new season than anything else) there has not been a regular episode since November 21, 2010. I did hear quite a bit of rumbling on the day that the new episode came out that people were not than enthusiastic about the return and perhaps they should have let the 4th season be the finale. And the last one hour episode would not have been the worst place to end things all things considered. But the Internet loves to be a group of snarky bastards who claim that everything is over or sycophantic fanboys who can’t see anything in front of them so it’s hard to it as any gauge of quality.

Maybe it is merely a case of absence making the heart grow fonder but I have been majorly grooving the first three episodes of the new season. In retrospect the Halloween special seemed like a strong return to form. But it is much harder to make a solid season than lead with a strong beginning and then never live up to that start. So far I don’t see that happening. I mean I might get a flood of comments about how the is the WORST … SEASON … EVER but that would require us to get comments. But so far I have not really heard hide nor hare about opinions of the new season. But I have been on Twitter much less lately so that might have a lot to do with that.

But I think the key to the new season is it feels fresh. As much as I said this season is a return to form in many ways by changing things up a little while still keeping things authentic it feels like some real progress. The main problem with season four is it felt that no matter what happened or what changed the whole things was just movement in place. A mile run in a circle still bring you back to the same place you started. The new season just has a different feeling of momentum. And it feels great.

Oh but really I want to see Dr. Orpheus this season. I love that guy. Something about his Doctor Strange melodrama turned up to c (because sometimes even 11 is just too small a number) just tickles my fancy.

The Ongoing Investigations are little peeks into what we are watching and reading outside of our main posts on the blog. We each pick three things that we were interested in a week and talk a bit about them. There is often not much rhyme or reason to what we pick. They are just the most interesting things we saw since the last Ongoing Investigation.

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Ongoing Investigations: Case #215

My roommate recently bought the Humble Double Fine Bundle to get a PC version of Brutal Legend and the upcoming Broken Age game. But that left him with Steam keys for the other three games in the pack that he already bought in an earlier sale. Therefore I wound up with three new games for free. As I already played Psychonauts that gave me two new games to try out. The first game I played was Costume Quest.

On Halloween night two siblings are out trick-or-treating when one of them is kidnapped by evil candy stealing trolls. So it is up to the remaining relative to team up with other children to defeat the monsters, get back the candy, free the kidnapped hostages, and save Halloween in general. Along they way the gang can get new costumes that give them new powers both in and out of battle.

I went out of my way to be ambiguous about the gender of the protagonist. As it turns out the main characters are fraternal twins. So you pick if you want to play as the boy or the girl in the beginning and then spend the game recusing your twin of the opposite gender. As video games begin to make VERY SLOW progress to realizing a little gender equality won’t kill them this is a nice nod to both genders in the mean time. You don’t have to make a Princess Zelda saves Link mod for this game. It lets you choose which gender is heroic from the start.

There are some distinctly unique facets to this game. The fact that it is a turn based RPG was defiently surprising. Seeing a company like Double Fine work on a somewhat passed by genre was a little surprising but not outside of their normal MO. Then again up until recently adventure games were considered an all but dead genre. Now they are hardly FPS in ubiquitousness but nor are they rare crystal unicorns anymore either.

The setting is very fresh feeling. Combat trick-or-treating is not the most overused setting in video games. The costume based combat is fun. You will distinctly go out of your way to get new costumes just to use them in battle. Also they are timing based functions to increase damage and defense which makes combat much more interactive. There various costumes and battle stickers let you change-up your combat style quite a bit as well.

The biggest disadvantage of the game is the initial game is three parts but once you played the first part you pretty much have seen 85% of how the game works. While the puzzles and bosses are different in each section the quests are almost always the same in each part. There is always a bobbing for apples mini-game, you always can trade cards with the other kids, you always have to trick-or-treat at X number of houses to fight the boss which lets the party move onto the next section of the game. The game is short so the little changes between sections is enough to keep to interesting but adding 2 or three more section could have easily turned the game into a slog.

There was also a slightly bell-shaped difficulty curve. The beginning of the game is fairly easy. After that the second section in the mall was fairly tough for a while. I was often losing battles and usually only winning by the skin of my teeth. I later found out that later in the section I got a third-party member. Her addition made everything significantly less difficult after she joins. Other than some bosses I never faced anywhere near that level of difficulty again. I think I was supposed to avoid those initial battles  and the go back and with the added party member and clean house. It was an odd bump in difficulty and I’m not sure it was intentional.

There was also an additional Grubbins on Ice DLC episode. It takes place after the main game and adds an extra act on the game that takes place in the monster world this time. On the plus side it adds some great new costumes and a very different setting than the main game. On the downside the overall mission formula is exactly the same as it was for all three sections in the first game. The story is fun but if you were getting tired of the somewhat repetitive game-play than this section with seem like more of a grind. Also while you can pick the gender of the main character the person kidnapped in this DLC is always female. That sort of takes away a bit of the flair of the original game.

Overall it is a fun little story that you can easily find for dirt cheap. I knocked out the whole game in a single weekend where I also went to Free Comic Book Day and played D&D. So if you want some sort of Disgaea styled 100+ hours experience then your going to be sorely out of luck. But as an innovate return to the turn based RPGs it is a good piece of bite sized entertainment.

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The plot really picks up in Shoulder-A-Coffin Kuro vol. 3. Not only do we learn more about Nijuku and Sanju’s creation, we get some surprising turns in Kuro’s search as well. The ending is really surprising in a cliffhanger-like moment which was a welcome piece to this unconventional 4-koma.

Allegedly this series is ongoing but I worry we may never get the answers we are looking for.

The Ongoing Investigations are little peeks into what we are watching and reading outside of our main posts on the blog. We each pick three things that we were interested in a week and talk a bit about them. There is often not much rhyme or reason to what we pick. They are just the most interesting things we saw since the last Ongoing Investigation.

Continue reading