Fate/Extra’s Archer Route: Archer Has Officially Become My Roommate’s Hero!

While this is slightly delayed I have finally got through my second play through of Fate/Extra this time with Archer, a female protagonist, and taking the Rin route. Essentially I changed everything you could change to see how much it actually effected the story and how the game played out. If you are looking for a proper review of the game you just check out my first article about my Saber playthrough. That has more analysis of the game proper. This is just a supplemental look at the viability of a replay and what bits of nuance I got out of using Archer. This review took about a month longer than it should have as I swear the universe did everything up to including making it so my PSP would no longer read UMDs to prevent this review. Le sigh. But here it is.

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Fate/Extra’s Saber Route: Bisexual Girlgamesh is Sure to be Popular

While Tsukihime maybe have been the title that put Type-Moon on the otaku radar it is Fate/Stay Night that solidified their names in Otaku circles. The concept of legendary heroes summoned by powerful wizards in a secret war for a fantastic prize in the modern age is a powerful and wonderfully reusable idea. The original visual novel spawned a sequel visual novel, a prequel novel series, several fighting games, several anime and manga adaptations, and more merchandise than you can shake a Golden Sword of the Victorious at. Anyone who has played the Fate/Stay Night visual novel will see the clear table top RPG elements that influenced the game. So the next logical step in the Fate franchise is take the visual novel and fuse it with the table top RPG and get their child, the video game RPG. Fate/Extra is set in an alternate universe than the main Fate/Stay Night world. It takes the premise and some of the structure of the visual novel and combines it with the game play of a Persona style Japanese RPG with its own unique spin on both.

In Fate/Extra you are allowed to make several choices that majorly effect the story including if you are male or female, which legendary hero you choose as your partner, and who you choose as your main ally and/or romantic interest. For this review I chose to play as a male protagonist, with Saber as my champion, and the Egyptian alchemist as my ally. In this post I will go over all the basic game review points and my musings on the path itself. I plan to do at least 2 more posts looking at the Archer and Caster paths, the female protagonist, the Rin path, and how much you get out of replaying the game a second and third time.

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Manga of the Month: JoJo’s Bizarre Adventure

Jojo’s Bizarre Adventure (ジョジョの奇妙な冒険) by Hirohiko Araki

Lets just get this out-of-the-way. Jojo’s Bizarre Adventure goes from a pretty ugly manga to a better drawn but very oddly stylized manga. If art and character designs are a high priority to you then you are not going to make it through more than a few chapters before you give up in disgust. But everyone else is going to get hooked by one of the best shonen fighting manga ever.

When you first get into shonen fighting manga you are usually wowed by the crazy characters, unique powers, and dramatic fights. But usually after a half a dozen series most people being to see that while a few shonen fighting shows stay fresh most seem to blend together in mediocrity. But even more the One Piece there is a manga that consistently stays fresh and absolutely insane even after 100+ volumes. That manga is Jojo’s Bizarre Adventure.

It starts off with a “simple” story. A young man in Victorian England must learn sunlight based kung fu to avenge the death of his father at the hands of an evil vampire. But after a few volumes that young man completes his quest and then subsequently dies. At that point we learn that Jojo’s is actually a generational tale that follows the exploits of the Joestar family. Every few volumes a piece of the grand narrative will come to a close and the story jumps to another member of the Joestar family and their equally strange adventures. There is everything from mob stories to cross continental horse back races.

There are just a laundry list of reason to love Jojo’s. While the manga uses many of the standard parts of the shonen fighting formula it wisely knows that the secret to using that blueprint it to keep the ingredients you use in every iteration fresh.  By constantly changing the cast, powers, and setting at regular intervals the story may have the same vibe but no individual piece stays around long enough to wear out its welcome. Also Hirohiko Araki has a totally eccentric style so the manga is made up of honorable cyborg nazi’s, super powered dogs, invisible babies, and the most powerful and holy magical zombie of all time. Also most of the characters and powers are musical references which give the manga a catchy feel. You really just have to read Jojo’s to understand. Only the third part is commercially available but it is a great introduction to the madness.