The stars have aligned and so it is finally time for me to write a review for Fate/Grand Order. First of all, Kate is on vacation so I decided to try to fill the holes for the Monday slot. I usually treat myself to one utterly decadent post whenever I have full control of the blog. The second reason is the fact that this summer the English version of the game should be out and I’m sure a good number of people will be looking for reviews. I’m only too happy to accommodate that desire. The last reason is that the second anniversary is also coming up soon. The game initially came out in a rather prototype version so it has changed a lot since it first came out. I will get more into it in the meat of the review but these games are built with a long tail model development model in mind. This means the current game is a little closer to definitive review as one can get with something like a MMORPG that is constantly evolving. This is not the game’s final form but it has enough of its main concepts fleshed out that until a major expansion either sinks or elevates the game to new heights at this point the general rhythms of the game have been established.
As a free to play game you can sink a good deal of time (and amusingly enough money) into the game so it better be good. How has the game shaped up after two years of developments?