Visual Novel Logos Part 1: . . . sad bloggers in snow . . .

This all started with a random observation. Narutaki and I were looking over what shows we wanted to sample from the new season of anime. While researching one title we had not heard of we went to the series’ homepage and I instantly knew the anime was based on a visual novel from nothing more than the title treatment. This sparked the realization that there was a common design theme in visual novel logos with similar content. I then researched over 200 visual novel logos to assess the commonalities in design.

In a rare, though interesting turn, we take a look at the logos of visual novels purely from the point of view of design. Even though the famous saying is “don’t judge a book by it’s cover,” you can actually tell a lot from them! This is less of a conversation and more of an observation. Unfortunately, we can’t for the life of us remember what that show was that started this whole thing! But thank you show, wherever you are.

The first major group we discovered is centered around “crying girl games.” Crying girl games, as exemplified by Key games, usually send the player through an emotional roller coaster and are famous for getting their audience to cry during the most tragic scenes. First take a look at all the crying girl game logos we have at the top. They usually have thin blue letters sometimes with black or green as an accent. There is usually some type of subtitle included. There is usually an item in the background, feathers were particularly popular but other light symbols or abstract shapes were used as well. Overall I feel this design aesthetic is trying to invoke that same feeling of the beauty that can be found in sadness and loss that the game attempt to do. The logo for Wind: A Breath of Heart is an exemplary example if this aesthetic style.

Oh, you can click that image up and there and you will see a bunch more logos to examine. The first thing that hits me is the color palette and an almost exclusive use of the color blue, of course often associated with sadness, as the primary and then green coming up sometimes. The type is rendered in thin, clean strokes with a tendency towards flourish or script styles. While the color palette is rather gender neutral, the type seems distinctly feminine but possibly in an innocent form. I also included the three most popular Key game properties to show some differences. Take the Kanon logo, with its use of pink it really stands out and it also looks much more childish. The Air logo falls close to the others in its field. Then the Clannad logo, while still holding on to the thin strokes falls much more to modern and minimal, practically giving away nothing about itself in its design. The feeling of these logos evoke to me is whismy, softness, and a hint of melancholy.

I am curious if other people agree with our observations or have other good examples to add to our case files. And this is only the first in the series! Please look forward to our next visual novel logo article.

Visual Novel Logos: Part 2 Part 3

Ongoing Investigations: Case #068

Last Saturday morning I resurrected an old tradition, completely by accident, I started the day by watching some Pokemon. Though it wasn’t a brand new TV episode but rather the latest movie, Arceus and the Jewel of Life. The movie starts with a mini-montage to help if you aren’t familiar with the concept then it delves straight into legendary dragon Pokemon and the fate of the human race. A new, and very angry, Pokemon named Arceus appears looking for the Jewel of Life that was wrongfully kept from him hundreds of years prior. This sets off a chain of events as Ash and company are sent back in time to see just what had occurred and how to make things right. Thanks to this we get to see a very different and ancient world where Pokemon were more like slaves or servants than partners to humans. While the situation sounds dire, it isn’t always apparent in the film just how powerful Arceus actually is, it isn’t even very clear that he is supposed to be the creator of the universe. There are also little in the way of battles going on. However, there are all the other things one has come to expect, a share of cute moments, kid-friendly (but obvious) plot twists, and a climatic scene where Ash and Pikachu just scrape by. So while it was nothing spectacular it was still an entertaining jaunt!

I went to the Boom Boom Satellites show at the Santos Party House. It was a free show and I was interested in them after they did two different openings for Xam’d. There were two bands before them. The first was ultimately forgettable except for the fact that the bassist had the most inappropriate Tom Selleck mustache. The second guy seemed to be trying to accidentally invent hip hop except for the fact that will all know that Councilman 8 already did that. The show itself was about 4 songs with an encore which was a good sized set for a multi-band show. They did not play any of their anime songs as far as I could tell but it was not that sort of show. They have a heavy aggressive beat with heavy drums and Masayuki Nakano was playing with electron devices for music almost as much as he was playing the base. Their lyrics can be sort of repetitive but overall there songs were high energy, catchy, and enjoyable. Apparently my roommate and several other people were at the show but I never ran into anyone else.

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Ongoing Investigations: Case #065

Recently I had the good fortune to buy a rather inexpensive PSP opening a whole new avenue of portable gaming. The seller also threw in a copy of Crisis Core: Final Fantasy VII which I had been meaning to try out. Crisis Core takes place before Final Fantasy VII and stars Zack Fair who was a minor but important character in Final Fantasy VII. We get to see how exactly Zack became a Solider 1st Class as he deals with defectors from the Shinra Electric Power Company aka the most militant electric company ever. We also learn how Zack met certain flower girls, beloved blond men, and silver haired yaoi bait. Zack is pretty likable so I am sure that Narutaki would give this game his seal of approval on that front. It is action RPG based although the level up system is based on a slot machine which is odd to say the least. The most interesting is the fact that they seem to be taking time to make Sephiroth more human. I wonder how much does this have to do with them wanting to flesh him out as more and how much this has to do with his enormous popularity? It reminded me of why I liked Final Fantasy VII even though the game has sort of become the mark of a poser.

I went to see the Japanese horror movie House (also known as Hausu) during Halloween. I say horror movie but what I really mean is 1970’s b-movie hilariously badly wonderful horror movie. Oh, did I mention the director let his 11-year-old daughter write the story? As you can imagine, things for the most part aren’t very scary at all. The basic premise is about 7 high school girls (are you ready for these names? Gorgeous, Fantasy, Melody, Sweet, Mac, Professor, and Kung-Fu) who visit a house in the country, but the house is evil! And one by one the house eats them up. There is also an evil cat(s?), a crazy aunt who is only randomly disabled, and a most spectacular array of bad special effects. As a person who doesn’t like horror movies, I highly recommend this one. It will leave you laughing!

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