Kotomine’s Salty Mapo Tofu: A Fate/Grand Order Review

hisui_icon_4040_round The stars have aligned and so it is finally time for me to write a review for Fate/Grand Order. First of all, Kate is on vacation so I decided to try to fill the holes for the Monday slot. I usually treat myself to one utterly decadent post whenever I have full control of the blog. The second reason is the fact that this summer the English version of the game should be out and I’m sure a good number of people will be looking for reviews. I’m only too happy to accommodate that desire. The last reason is that the second anniversary is also coming up soon. The game initially came out in a rather prototype version so it has changed a lot since it first came out. I will get more into it in the meat of the review but these games are built with a long tail model development model in mind. This means the current game is a little closer to definitive review as one can get with something like a MMORPG that is constantly evolving. This is not the game’s final form but it has enough of its main concepts fleshed out that until a major expansion either sinks or elevates the game to new heights at this point the general rhythms of the game have been established.

As a free to play game you can sink a good deal of time (and amusingly enough money) into the game so it better be good. How has the game shaped up after two years of developments?

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Type-Moon Weekly News Roundup: Cyberbrain Paradise by the Dashboard Light

This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.

Manga of the Month: Lucifer and the Biscuit Hammer

Lucifer and the Biscuit Hammer (パ惑星のさみだれ) by Satoshi Mizukami

hisui_icon_4040_round The title of manga is often the series first foot forward. Much like a beautiful cover or a striking character design the title has the ability to catch a reader’s imagination in an instant. Most titles are functional with maybe a little hook. Just looking at the top manga on My Anime List you find titles like Berserk,  Fullmetal Alchemist,  Monster, One Piece, Slam Dunk that are all slightly descriptive and mildly intriguing but rely much more on their art work and plot description to draw people in. None of those titles hurt their respective series but they also don’t do any sort of heavy lifting. Then you have the infamous super lengthy light novel title that spells out the premise in almost press release levels of detail. I just linked to an article about some of the longer ones because nobody has time for a list of four of them. Those titles are the very essence of it sells you exactly what is on the tin.

 In contrast Jojo’s Bizarre Adventure almost demands that you pick up the series just to see what it is about. It only gives you the vaguest idea what the series is about and piques all but the dullest curiosity. Lucifer and the Biscuit Hammer is one of those titles as well. You have a Judeo-Christian fallen angel and a device for making mochi. Not two things you normally associate with each other. It is a title that invites anyone who see a volume at least a reason to give it a second glance. You probably want to at least know the general plot if nothing else.

I had actually heard about Lucifer and the Biscuit Hammer several years back. It was generally one of those titles that had a small but vocal fanbase that usually would throw it out as a series that needed to get licensed. The passion of the fans mixed with the memorable title definitely kept it as something I should remember. When I saw that my local library had the complete series I felt it was finally time to see what everyone had been talking about. I truly think that if the title has been less memorable I might have not had anywhere as strong an inclination to read this series which would have been quite the shame.

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