Viki a Small Wonder

When anime companies finally started embracing streaming their shows on-line there is a definite transition period as they tried to figure out what worked. They knew they had to move toward digital distribution but how they would do that was anyone’s guess.  Would people pay per episode? Would they buy season passes? Would people watch commercials? How much would they pay for digital downloads? Which titles were worth streaming? What titles would still sell on physical media after being streamed? While most streaming sites focused on licensing the latest and greatest shows a few companies like Toei tried putting out older shows like Captain Harlock and Fist of the North Star on various streaming sites. While these titles hardly set the world on fire in term of streaming they were all picked up by Discotek proving there is an audience for older titles. You just have to handle your classic titles correctly. And you must have realistic expectations.

And now it seems that Viki.com has caught on to that principle as well. There is a market for streaming older titles. You just have to be clever with how you put them out and know your limits. If you expect them to get the number of hits that a Naruto or even a Kuroko’s Basketball will pull you are sadly mistaken. But if you keep your overhead low and your licenses smart there is potential for a business model.

The Viki model is two-fold. The first part is to mostly get older shows with some prestige titles like some of  more under the radar Tezuka anime and a few other rather obscure titles that you are certainly not going to get into a bidding war over. The second part is have all the subtitling done by crowdsourcing. That means that all the subs you see are done by fans. For better or for worse.

It is certainly an interesting model. There are some distinct problems that can crop up with such as system as well as some unique opportunities that a conventional system like Crunchyroll would not be able to take advantage of. The question is how does this system turn out in the end. How much does Viki capitalize on its strengths and how much does it show its weaknesses?

Viki is a site that popped up on my radar unexpectedly but I haven’t heard a lot of talk about it since then. Their model is different than other streaming sites as it looks to the fans to contribute their time and knowledge to getting a translation available for all to enjoy. But Viki goes through the process of licensing the title from Japan for streaming legally.

The site boasts a collection of mostly older, older anime titles which as far as I’m concerned is its claim to fame. These are the titles I want to see streaming because it is doubtful an actual release would work for it and that’s okay. We get so little anime from eras past that any way seems better than none at all. And Viki’s site, while not perfect, is far from the worst way to see these shows.

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All Points Bulletin: The Sprawl of Westeros

If you have any suggestions for what to highlight on an APB drop us a line via email or Twitter.

Hisui’s picks:

Narutaki’s picks:

  • Not Just Another Princess Movie
    This essay is brilliantly written and touches on every point of criticism (some warranted, most not) about Brave being predictable: “It’s a well-worn genre, the Spunky-Princess-Who-Doesn’t-Get-Married-(Or-Experience-Any-Attraction-To-Anyone)-And-Her-Mother story.”
  • Super Mario – World 9: Westeros
    Totally awesome.
  • Simple Rules for Asking Question at a Convention
    Everyone of us can get flustered when asking a question to a guest at a convention, but here is a guide to help make the experience easier for yourself and everyone else involved. I know I’m a culprit of asking about older work when a panel was highlighting a new project. 
  • OUYA May be JUST a Big Dream
    This article is really good about laying down the facts about this ambitious project. It isn’t a project that I’m personally invested in, but I’ve been following its progress and am curious about the outcome.
  • Your Surreal Superhero Moment of the Week
    Brought to you by this Golden Girls/Super Friends mash-up.

I sometimes just pick pictures that I know Narutaki will enjoy:

Ongoing Investigations: Case #178

I like nerdy documentaries, even if (or maybe especially if) they are about hobbies that I only just have knowledge of. Afterall, that seems like what documentaries are for, learning. So when I saw the trailer for Indie Game: The Movie, I knew I wanted to see this movie.

I am not much of a gamer and I’ve never played or even knew about any of the games in this movies, but that isn’t important. What matters is the connection they build with the audience as we watch and hope for their success. Though if you do know the games a bit of the suspense is taken away, still the filmmakers do a great job of building the tension regardless of their outcome.

To me, the movie is about three tortured artists and one guy who loves games. IGtM really shocked me with how delicate the balance of these developers walk, teetering on the edge of losing their sanity and being penniless. They truly are like painters desperate for success, acknowledgment, and a paycheck. By their own admissions, they were likely to do something rash should these games fail at this point.

And then there was Edmund, the guy who loves game which I mentioned. Thank God he was in this movie to ground the entire thing otherwise it would have been a real downer. Edmund is tired, brain drained, and worried about money but he is also excited for his game with a positive energy about him. It came across clearly how much Edmund loves video games and the movie needed that. The other guys clearly loved their games too, otherwise they could never dedicate so much of themselves to it, but they let the fun be taken from them whereas Edmund still shows that joy.

I would have liked to see more about the community surrounding indie games. They mention a few little things off-hand, like Johnathan Blow responding to any comment anywhere on the net about Braid, but overall they don’t give the community a real voice in the movie. I assume they are an important aspect, and seeing a player talk about and waiting for a game would have been a nice touch.

I really enjoyed this documentary, I felt that sense of impending doom as the approaching release date of Super Meat Boy; I felt the heartbreak of a glitchy demo with Fez. I don’t know much of anything about indie games, but now I know that the phrase “this isn’t as easy as it looks” applies to this scene like so many others.

I had been interested to see Indie Game: The Movie ever since I heard about it when it was raising funds through Kickstarter. Like most nerds the creation of video games has always been an intriguing process but indie games in particular have a much more raw and personal feel. Plus indie games, sort of like writing a book, is something a lot people secretly want to believe that if they just sat down and really put in a crazy effort they could do themselves. And much like writing a book for most people it is something that mostly remains a theoretical concept or an eternally barely started project.

This documentary does provide a remarkable amount of insight into the chunk of your soul that goes into making any decently ambitious indie game. It very clear how much time and energy goes into making a game and how perilous it can all seem. None of the people profiled has large teams or companies backing them up. That sense that these guys were taking a real risk to follow their dreams was very apparent.

The contrast between the two guys working on Super Meat Boy was fairly interesting. Edmund McMillen seemed fairly positive and energetic whereas Tommy Refenes seemed very dour about the whole project. It sort of reminded me of another duo. Edmund McMillen game philosophy and off beat sensibility seems the sort of aesthetic that would only be allowed in an independent environment. But overall despite several setbacks and grueling deadlines Super Meat Boy eventually crosses the finish line as a winner.

Fez on the other hand seemed more like proof that Murphy’s Law always finds a way. Phil Fish’s story seems to be more about how every time he gets somewhere it seems like there is a bear trap waiting for him here. When he tries to show off the latest demo of his game at PAX he has a major legal snafu with an ex business partner it only gets cleared up so he can realize that the demo he is presenting is very buggy. So he is forced to baby the machines running the demos for no end of agita. I will say that Phil Fish did come of as slightly unhinged. Not “he needs to be locked up” crazy but definitely “we only invite him to certain parties with certain people” nutty.

I do have to agree with the guys from Fast Karate. Jonathan Blow does come off as an enormous tool. Especially in contrast to the other creators who are profiled in the movie that really seem to have to pay a pound of flesh for their creations.

Overall I think while the documentary did focus on projects that came out on top it did present the struggle fairly well. I think it also proved that very often more than anything these indie game’s worst enemies could be themselves. With often no one rein them in they can get absorbed in the minutia and lose site of the grander picture. At a professional studio there is usually someone to keep the creative types in line. But without that a vital limiter projects can spin their wheels with no one to just pull the trigger and say “good enough.” That can lead to unique products but seemingly with much wasted energy. It seemed like the people in documentary got the most done when they were under the gun to get something out for an event.

It reminded me a lot of the eternal delays on Type-Moon games. With no one to keep Nasu in check the games seem to take forever as it always seems something can be tweaked or fiddled with. The vitriol from the fans about those delays was also the same in both cases.

The biggest complaint I usually hear about the movie is that it only focuses on success stories. It did seem like they picked games that already had a decent amount of buzz for the film. They did not pick any one who was a complete unknown and all three games profiled were big successes when they were finally released. Considering how many indie games never go anywhere I know some people felt the documentary made it seem like all you needed was an idea and some hard work to be a success.

Might the documentary shown a bit more of the struggling  indie game developer? Sure. In fact I think that would make an excellent follow-up documentary by either James Swirsky and Lisanne Pajot or someone else who wishes to follow in their footsteps. But what is presented here is a fascinating insight to what goes into making a game outside of a major studio. It will crush some people’s casual dreams but strengthen others.

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