It is time to bid farewell to Fate/Stay Night: Unlimited Blade Works. In many ways it almost feels like this is the animators saying goodbye as well as the audience. With Fate/Zero the pieces on the board have to be in a very specific state for the game to resume in Fate/Stay Night therefore you don’t have that much room to maneuver in. Here other than Fate/hollow ataraxia, which has a very deliberately fuzzy timeline, you really only have to hit a few key points to wrap things up. Everything past that is in the interpenetration of the last few pages of the visual novel. If episode 24 was almost religiously devoted to reproducing the climax of Unlimited Blade Works then the epilogue seems the most devoted to Ufotable wanting to leave their mark on how they want to be remembered as storytellers telling a narrative that is not of their inception but one they have made their own.
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Tag: Fate/Stay Night
Type-Moon Weekly News Roundup: What is Best in Life?
This Saturday post is the weekly Type-Moon news in addition to the regular APB post on Sunday. If you have any suggestions for what to highlight on the Type-Moon Weekly News Roundup drop me a line via email or Twitter.
- So Close You can Taste it
Fate/Grand Order JUST might come out in July like promised.- Everybody is a Critic: The translation for the new Grand Order comic is up.
- Fate/Zero Rider is Confirmed: The new commercial out and shows the King of Conquerors himself.
- How Do I Excalibur?: The how to play section is finally coming out and so are some solid screen caps from the game and its mechanics. I linked to this article because it has even more info than the official webpage.
- Just So You Know: The page for the Fate/Stay Night Box Set code is up even if it is just a place holder page now.
- But Gilgamesh IS Royalty
I also put it here because I just wanted to sneak in some Nagi. But the King of Heroes is also in there. - Fist Bump of Love
Such is the relationship of Shiro and Rin. - I Want it All, and I Want it Now
Queen said it best! But I really want that booklet. - The Type-Moon Title for Ogiue Maniax
Fate/Mahjong Night introduces the Holy Tile War. - The Final Fujoshi 3 Remake
Speaking of Ogiue Maniax, Carl has published in final Fujoshi Files for Fate kaleid/liner PRISMA☆ILLYA. (For now.) - There is Never Enough Aoko Aozaki
There seriously needs to be more Witch on the Holy Night comics. - Saber at the Bat
I would read Fate/Play Ball. - Of Course
It only makes sense that Helen Keller vs. Nightwolves would come up in Fate/School Life. - Hit the Nitro
Saber makes her debut in Nitroplus Blasters: Infinite Heroines Duel! - I Just Assumed Paying Attention to Medea was Illegal
Apparently Fate/Labyrinth proved that was not the case. - Something for Everyone
That is what Fate/Stay Night doorway curtains are all about. - Still Stabbing After all these Years
Kara no Kyoukai is getting a mini renaissance thanks to the 3D re-release of the movies.
Fate/Stay Night: Unlimited Blade Works #024 – Gilgamesh Gets Disarmed
Lies, lies, I can’t believe a word you say.
So I was wrong. I thought I could get this post out in time. Then life hit me square in the jaw. My apologies to my small, but dedicated, audience. Hopefully despite all the work on my plate I will be able to at least finish the epilogue episode in a proper fashion. We shall see. Only time will tell.
This is probably the most slavish I have seen the series be to the visual novel. Before this point I feel like Takahiro Miura went out of his way to stay true to the spirit of the visual novel while doing a good deal of work to bring out a bit of this own style where animation would let him express himself and add to the original narrative. You see that from all of the Ufotable staff to varying degrees. This was the first time I repeatedly saw very deliberate attempts to recreate iconic shots from the visual novel with as much fidelity as possible. It is not that Ufotable never tried that. The moment when Saber and Shiro first meet is almost always reproduced as closely as possible in any version to the Fate story (even when it is for comedic effect.) It is clear that they really wanted to capture the feel of the ending as closely as possible. At several points I felt like I was reading the visual novel again. It is not to say that nothing is modified or interpreted for anime. The final battle inside Unlimited Blade Works has a motion and dynamism that is only conveyed by the text in the original. It is just the first time the anime felt like it wanted to be as reverent as possible.
There are arguments about how good an idea this is with a decent amount of validity on both sides. Overall it seems they went with the most conservative option. I can’t really blame them for that. Considering how much flack I have seen the anime get for what it has changed or interpreted playing the ending fairly close to original did little to decrease those comments but it also did not aggravate them. Considering how much of a lasting impact the end of series has as opposed to the middle this decision will probably set a lot of the legacy of the series like it or not.
I’m personally curious to see how this all plays out when people look back on the series. Will it be remembered for what it added, what it removed, and/or what it changed and what sort of legacy will that be?
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