Letters from Atman: My First D&D Campaign Pt. 4

narutaki My second session of D&D was kind of exhilarating, I feel like this time around the game started to clicked for me. Plus,  we played until 2AM, a full 6 hours of gaming, which also caught me by surprise.

The big thing about the game for me I realized, was reconciling the idea that the DM is basically my character’s memory bank.

Hisui as the DM has created the world of Atman, and he knows everything about it, but as players we only know as much as he wants us to know. However, my character Aranel (or any other character), is part of the world, so she’s supposed to know quite a bit about it, even though I as the player do not. So often times during the game I’d have to turn to Hisui and say “What do I know about this?” or “I think my character would already know something about this.” Then based on either his knowledge of my character or my skills which I roll dice for, Hisui would then tell me what Aranel knows.

Is there any other game that works so heavily on this kind of interaction? It seems unique to roleplaying. I found it hard to grasp the first time around, but felt more comfortable with it in this session.

This whole matter of knowledge has me taking furious notes during the session. But an amazing part? Even if I as the player forget it, I can say to the DM “Does my character remember this?” and out pops the knowledge! This is especially helpful with characters you meet randomly around town (known as non-player characters or NPCs) or places you hear about during your adventures.

When last we left off, our party had just gotten into port after an eventful night. We spent this whole session exploring the city after procuring lodgings where we were to meet our contact the next day.

I spent the session doing some investigation on a few matters. First, Faramond (the paladin) and Aranel went looking for answers concerning the demonic cult that stabbed him on the ship. They were able to gain some information about the black market and eventually spied a meeting spot for the occultists. They decided barging in with just the two of them would be ill-advised so took note of the location hoping to go back later. Aranel then split off to go visit the magic school in town in hopes of finding some things out about “balefire” a certainly dangerous substance she had come across before. Aranel had great luck in this endeavor as she ran into Titan (the knowledgeable Orc from the ship crossing in the 1st session) who introduced her to his friend at the school that was able to tell her quite a lot.

While Aranel was off doing serious business, the rest of the part was getting into serious mischief which was endlessly entertaining. Xin (Dwarven thief), Crenshaw (Human fighter), and Faramond (half-Elf/half-Human paladin) got themselves mixed up with a Fae and a quest for “justice” which led them to the opera house to stop a triple heist. I couldn’t stop laughing at their antics. Likewise, Sam (Mantis-man cleric) got himself into another friendly duel this time with a beautiful woman on a flaming horse!

Even though there was not a lot of combat this session, there was a ton going on which resulted in the night flying by. At the end of it all, we leveled up! Hooray for level 4, we’ll see what new things it brings me in the next game.

We also learned that DiGiorno pizza is actually pretty tasty!

For information about my character and other party members, check out Part 3 of my Letters from Atman posts. For more information about our adventures and the world of Atman, follow Hisui’s posts recounting the sessions.

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