March’s Final Denouement: Heaven’s Fury and the Defense of Sakura Matou

It is no secret that I love Fate/Stay Night but there is one thing that gets my goat (to say it politely without swearing like a sailor who broke his arm.) I cannot stand people in the Type-Moon fan base who call Sakura Matou a slut. I know that it has mostly grown into a joke just like the controversy with Kannagi. This means most of the people saying it now are just doing it because they think it is funny not because they honestly care. But this whole attitude comes from a seed of true belief. There are people who brand her with the label of slut and that gets on my nerves.

I will admit that of the three main heroines of Fate/Stay Night, Sakura firmly ranks third on my list. But I find her a hard character to hate. If anything Sakura might remind me a little too much of myself for me to be anything but slightly uncomfortable about her. Our positive and negative qualities are scarily similar. But she has many traits that people who love visual novels tend to look for. She is shy, sweet, hard working, and loyal. In the normal ending of Heaven’s Feel she dies patiently waiting for Shiro to come home even though she knows that day will never come. Fans usually eat that up like chocolate, bacon, and Ambrosia flavored love. Sakura is strong with the moe side of the force which earns her points as well. And the fact that she is very buxom cannot be overlooked as well.

And yet people hate Sakura despite the fact that all signs points to her being a fan favorite. They call her a whore because her moe purity is broken when you learn she has been raped. She has been sexually assaulted for years by her brother Shinji. It is made painfully clear that Shinji has an abusive and dominating hold on her and all sexual activity between them is nonconsensual. The mere concept of blaming a rape victim for the crime committed against her angers me to no end. To punish her on top of that compounds my fury one hundred fold. While Sakura might come onto Shiro very aggressively in Heaven’s Feel I still find the accusation of her being a slut uncalled for. Since she is no longer a virgin she is no longer worth affection? Because she can be aggressive she is no longer worth affection?

People are free to dislike Sakura for any number of valid reasons. But if you hate her for being a “slut” then I feel free to dislike you. It might seem odd to get worked up about a fictional character but it is not so much the hate for the character that annoys me as much as the attitude towards women and sexuality that gets under my skin. I feel it is a sign of deeper sickness and misogyny in parts of the male anime fanbase that makes me ill. As long as it exists I will continue to complain when it rears its ugly head.

Visual Novel Logos Part 3: Oh the drama.

Round Three visual novel logo designs! In the last two posts we looked at the two most easily spotted designs for visual novels: crying girl games and bishoujo games. Our last article is about fantasy games, being that Fate/Stay Night is in this category I obviously have a good deal of interest in the topic. Fantasy visual novels usually have more complex and intricate plots than other visual novels. I will admit it was harder to get logos for this section compared to the 200+ logos I downloaded for the other two posts. I had to call upon twitter to get enough logos to feel comfortable about writing this. I would like to thank ClarissaG, Rainbowsphere, animeiscartoons, janaiblog, and wildarmsheero for all suggesting titles and saving me from having to pour through The Visual Novel Database for hours.

When comparing all three logo posts side by side, it becomes immediately obvious that each approach is very different. And that is what you want to have happen! Logos are meant to tell you something and give you an immediate feel to what you are going to be seeing (using, eating, whatever, etc.). Overall I saw a little more variety in the fantasy visual novel genre but you can see glean some common properties from them. There is a feeling of complexity to these logos that is composed of not only the many pieces involved by each piece having a flair of it’s own.

The first thing that stands out about fantasy game logos is they always have huge symbols in the background. They are usually ornate and just as important as the title as part of the logo. Where in other games any background symbol is usually merely an accent or a mascot the symbol in a fantasy game in an equal partner with the logo. The games usually have the title with bold and heave lettering with much smaller type for the subtitle. The gravity and darkness of the game is usually identifiable buy how dark the lettering on the logo is. This text usually appears on a straight line with only a minor bit of flair to the writing to make it stand out. Fate/Stay Night is a good example. The red and black command symbol in the background tells the reader that the game has a darkly mystical feel.  The letter of the text back this feeling up but mostly lets the symbol do the talking.

Color palette plays less of a role in these logos, you can see everything from pink to blue used, but there is a darkness creeping in to them. This move from dark to light can give a ominous feeling to the logos and establish that perhaps the story seems light or starts in a mild direction but opens up to something deeper. The type itself has a sharpness to it, either in the letters themselves or the formation they are in or both. Then there is the tell-tale symbol with the logo, in these cases that symbol usually represents something in the series rather than being an abstract object to establish feeling as seen in the previous visual novel posts. I see the complexity and layers of the logo as a representation of the story being told throughout the series.

I am always curious if other people agree with our observations or have other good examples to add to our case files. Other than that I leave the next part up to our readers. The 4th most obvious category for visual novels is horror games like Higurashi no Naku Koro ni and Saya no Uta but I could not come up with a common design aesthetic for their logos. If anyone wants to try and find a common design I am curious what they find. Also if anyone can find logo similarities in other types of visual novels I would like to hear about that as well.

Visual Novel Logos: Part 1 Part 2

Ongoing Investigations: Case #073

On the advice of Sheentaku I decided to give  Baka to Test to Shokanju a chance since he said it seemed right up my alley.  I can’t say that the Internet has utterly figured me out just yet. The premise is that after students take the entrance exam for Fumizuki Academy the score get get places them in classes A though F. The lower the class your are in the worse the facilitates are with the A class having the newest fanciest of everything and the F class has everything that is about to collapse. The classes can use an RPG battle system to defeat other classes and switch rooms with them. So the F class declares war on the rest of the school with the two main characters being their trump cards. Akihisa Yoshii, the main guy is a punching bag for Minami Shimada the tomboy is is clearly in love with him. Mizuki Himeji, the main girl is just sort of a genius Hyatt but not any more interesting than that. The trap, the pervert, and the rest of the school seemed standard character types. Yuuji Sakamoto looks like me might be interesting but I am sure they will under use him. Also Minami was way too violent for no reason for me to get into her character. I never disliked any part of the show unlike say The Familiar of Zero but it also never drew me in or made me laugh.

This past weekend with some friends in toe I went to the Tatsunoko VS. Capcom event being held at Nintendo World in NYC. Usually at these little gatherings you can get a copy of the game early, but not so this time around. Though you could win a copy by beating out everyone else in the game tournament. Of which there were tons, or atleast I think there were, maybe they were all just in line for the autograph and poster as seen above. In any case, talk about packed! Luckily we caught glimpses of the game as we were waiting in line. I am happy to report many people playing as Joe the Condor (as they should be!) who is basically the reason I want to play this game myself. Actually I was happy to see everyone really playing an array of the hefty cast. I did get to play for a minute at the end where I doubled up with Joe the Condor and Viewtiful Joe and promptly got trounced by Gold Lightan! Looking forward to this release so I can try again.

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