Letters from Atman: My First D&D Campaign Pt. 5

narutaki Our third and fourth sessions are when I finally felt like I contributed something important to the party. I was able to see what Aranel is good at and figure out her role to make a difference in the outcome of events. In fact, everyone each added some specialty during these games that made us feel like a team; like we knew why these characters had banded together.

We spent a good portion of these sessions in combat, quite unexpectedly, but I suppose like most D&D parties, we go looking for trouble. And we also met a slue of new characters as well as doing a healthy amount of exploring.

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All Along the Watchtower

Our second D&D games was in a city and the party was split up so I figured I would give two different perspective of what some of the PCs were doing. Or at least the PCs who constantly were getting into trouble. Aranel was mostly doing a lot of quiet investigation this game so she won’t really come up that much. But sometimes not causing a ruckus is the best thing you can do. Someone has to break out the other PCs when they get thrown in jail and are to be executed the next day.

That did not happen. But it almost did.

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Letters from Atman: My First D&D Campaign Pt. 4

narutaki My second session of D&D was kind of exhilarating, I feel like this time around the game started to clicked for me. Plus,  we played until 2AM, a full 6 hours of gaming, which also caught me by surprise.

The big thing about the game for me I realized, was reconciling the idea that the DM is basically my character’s memory bank.

Hisui as the DM has created the world of Atman, and he knows everything about it, but as players we only know as much as he wants us to know. However, my character Aranel (or any other character), is part of the world, so she’s supposed to know quite a bit about it, even though I as the player do not. So often times during the game I’d have to turn to Hisui and say “What do I know about this?” or “I think my character would already know something about this.” Then based on either his knowledge of my character or my skills which I roll dice for, Hisui would then tell me what Aranel knows.

Is there any other game that works so heavily on this kind of interaction? It seems unique to roleplaying. I found it hard to grasp the first time around, but felt more comfortable with it in this session.

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